|Discipline Telepathy [Mind–Affecting]|
|Level Telepath 5|
|Manifesting Time 1 standard action|
|Range Medium (100 ft. + 10 ft./ level)|
|Target One creature|
|Saving Throw Will disbelief (if interacted with)|
|Power Resistance Yes|
|Power Points 9|
As you create the mental image of the illusion you carefully considered, you send it to your foe's mind like hungry maggots.
You can project visions or images in the subject's mind. This acts as major image, except the illusion is only visible to the target. In addition, if the phantasm attacks the target, and is not disbelieved, the victim believes she is taking real damage appropriate to the illusion. However, the physical effects of the hallucination are psychosomatic–the victim may believe she is being mauled by a tembo, but she is not really being harmed physically.
Whatever the victims believes she's experiencing, the illusionary damage is at most 9d6 points of nonlethal damage.
Augment For every additional power point you spend the maximum amount of nonlethal damage increases by one die (d6). For every extra two dice of potential damage, this power's save DC increases by 1.