Templar Spell List

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Spell Name Comp Description
Cure Minor Wounds Cures 1 point of damage.
Defiler Scent Smells presence or absence of defilers.
Detect Magic Detects spells and magical items within 60 ft.
Detect Poison Detects poison in one creature or small object.
Guidance +1 on one attack roll, saving throw, or skill check.
Inflict Minor Wounds Touch attack, 1 point of damage.
Light Object shines like a torch.
Mending Makes minor repairs on an object.
Read Magic Read scrolls and spellbooks
Resistance Subject gains +1 on saving throws.
Virtue Subject gains 1 temporary hp.
Black Cairn DF Locates a corpse nearby.
Command One subject obeys selected command for 1 round.
Comprehend Languages Understand all spoken and written languages.
Cure Light Wounds Cures 1d8+1/level damage (max +5).
Deathwatch Sees how wounded subjects within 30 ft. are.
Detect Undead Reveals undead within 60 ft.
Divine Favor You gain attack, damage bonus, +1/three levels.
Doom One subject suffers –2 on attacks, damage, saves, and checks.
Endure Elements Exist comfortably in hot or cold environments.
Hand of the Sorcerer-King Protects caster from spells.
Hide From Undead Undead can't perceive one subject/level.
Inflict Light Wounds Touch deals 1d8 damage +1/level (max +5).
Remove Fear +4 on saves against fear for one subject +1/four levels.
Protection from Evil/Good +2 to AC and saves,counter mind control, hedge out elementals andoutsiders.
Shield of Faith Aura grants +2 or higher deflectionbonus.
Battlefield Healing Stabilizes one creature/level.
Bear's Endurance Subject gains +4 Con for 1min./level.
Cure Moderate Wounds Cures 2d8+1/level damage(max +10).
Delay Poison Stops poison from harming subject for1 hour/level.
Enthrall Captivates all within 100 ft. + 10 ft/level.
Footsteps of the Quarry M Track a specific creature or person.
Hold Person Holds one person helpless; 1round/level.
Inflict Moderate Wounds Touch attack, 2d8 damage+1/level (max +10).
Remove Paralysis Frees one or more creatures fromparalysis, hold, or slow.
Resist Energy Ignores 10 (or more) points ofdamage/attack from specified energy type.
Restoration, Lesser Dispels magic ability penalty orrepairs 1d4 ability damage.
Return to the Earth Turns dead and undead bodiesinto dust.
Silence Negates sound in 15–ft radius.
Undetectable Alignment Conceals alignment for 24hours.
Zone of Truth Subjects within range cannot lie.
Cure Serious Wounds Cures 3d8+1/level damage(max +15).
Dedication Allows target to avoid sleep, consume half food and water, and +1 bonuses while pursuing a specified task.
Discern Lies Reveals deliberate falsehoods.
Dispel Magic Cancels magical spells and effects.
Glyph of Warding Inscription harms those who pass it.
Image of the Sorcerer-king Touched creatures must save or become affected by cause fear.
Inflict Serious Wounds Touch attack, 3d8 damage +1/level (max +15).
Lightning Bolt Electricity deals 1d6/level damage.
Locate Object Senses direction toward object (specific or type).
Magic Circle against Evil/Good As protection spells, but 10-ft. radius and 10 min./level.
Magic Vestment Armor or shield gains +1 enhancement per four levels.
Protection from Energy Absorb 12 points/level of damage from one kind of energy.
Remove Disease Cures all diseases affecting subject.
Sand Pit Excavates sand in a 30 ft. wide and 50 ft. deep cone.
Speak with Dead Corpse answers one question/two levels.
Surface Walk Subject treads on unstable surfaces as if solid.
Wind Wall Deflects arrows, smaller creatures, and gases.
Worm's Breath Subjects can breathe underwater, in silt, or earth.
Air Walk Subject treads on air as if solid (climb at 45–degree angle).
Command, Greater As command, but affects one subject/level.
Cure Critical Wounds Cures 4d8+1/level damage (max +20).
Dimensional Anchor Bars extradimensional movement.
Fool's Feast Enhances food for one creature/level and blesses.
Freedom of Movement Subject moves normally despite impediments.
Geas, Lesser Commands subject of 7 HD or less.
Inflict Critical Wounds Touch attack, 4d8 damage +1/level (max +20).
Mage Seeker DF Locate nearby wizard.
Magic Weapon, Greater +1 bonus/four levels (max +5).
Neutralize Poison Detoxifies venom in or on subject.
Sending Delivers a short message anywhere, instantly.
Status Monitors condition, position of allies.
Tongues Speak any language.
Wrath of the Sorcerer-King Know if a creature has broken the law, and punish him.
Air Lens Directs intensified sunlight at foes within range.
Break Enchantment Frees subjects from enchantments, alterations, curses, and petrifaction.
Elemental Strike Smites foes with 1d6/level of divine and elemental energy (max 15d6).
Fire Track Fiery spark follows tracks.
Klar's Heart Enhances combat abilities of all creatures within range.
Mark of Justice Designates action that will trigger curse on subject.
Scrying Spies on subject from a distance.
Symbol of Pain M Triggered rune wracks nearby creatures with pain.
Symbol of Sleep M Triggered rune puts nearby creatures into catatonic slumber.
True Seeing See all things as they really are.
Control Tides Raises, lowers, or parts bodies of water or silt.
Dispel Magic, Greater As dispel magic, but up to +20 on check.
Forbiddance Denies area to creatures of another alignment.
Glyph of Warding, Greater As glyph of warding, but up to 10d8 damage or 6th level spell.
Raise Dead Restores life to subject who died up to 1 day/level ago.
Symbol of Fear M Triggered rune panics nearby creatures.
Symbol of Persuasion M Triggered rune charms nearby creatures.
Wisdom of the Sorcerer-King Apply metamagic to one spell of up to 4th level.
Word of Recall Teleports you back to designated place.
Confessor's Flame Uses threat of flame to extract confession.
Crusade Allies receive +4 bonuses, 2d8 hit points, and immunity to magical fear.
Refuge Alters item to transport its possessor to you.
Scrying, Greater As scrying, but faster and longer.
Symbol of Stunning M Triggered rune stuns nearby creatures.
Symbol of Weakness M Triggered rune weakens nearby creatures.
Antipathy Object or location affected by spell repels certain creatures.
Discern Location Exact location of creature or object.
Finger of Death Kills one subject.
Poisoned Gale Poisonous cloud (10 ft. wide, 10ft. high) emanates out from you to the extreme of the range
Regenerate Subject's severed limbs grow back.
Symbol of Death M Triggered rune slays nearby creature.
Energy Drain Subject gains 2d4 negative levels.
Gray Rift A hovering rift to the Gray bolsters undead.
Power Word, Blind Blinds 200 hp worth of creatures.
Soul Bind Traps newly dead soul to prevent resurrection.