Wizard Spell List

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School Spell Name Comp Description
Cantrips
Divination Slave Scent Divinationines target's social class.
1st–Level
Conjuration Cooling Canopy Summons a cloud to provide shade and prevent dehydration.
Illusion Illusory Talent Provides the appearance of skill.
2nd–Level
Abjuration Eye of the Storm Protects 30 ft. radius from effects of storm for 1 hour/level.
Backlash M 1d6+1 damage/2 levels to defilers.
Divination Footsteps of the Quarry M Track a specific creature or person.
Enchantment Wakefulness Target can postpone sleep.
Evocation Cerulean Shock M Imbue target with harmful static electricity.
Illusion Magic Trick F Conceal your spellcasting.
Necromancy Death Mark Target becomes sickened.
Sting of the Gold Scorpion Enchantmentants scorpion barb to strike with poison of real scorpion once.
Transmutaion Boneharden Hardens bone, making weapons stronger and impairing living beings.
Sandstone Touch turns sand into sandstone.
3rd–Level
Abjuration Conservation M Protect the land from defilement.
Enchantment Dedication Allows target to avoid sleep, consume half food and water, and +1 bonuses while pursuing a specified task.
Evocation Clear-river Blows away or knocks creatures.
Necromancy Boneclaw's Cut F Deals damage that continues to cause bleeding damage.
Death Whip F Whip deals temporary Strength damage.
Transmutaion Sand Pit Excavates sand in a 30 ft. wide and 50 ft. deep cone.
Zombie Berry Enchantmentants 1d4 berries to act like a berry from the zombie plant.
Worm's Breath Subjects can breathe underwater, in silt or earth.
4th–Level
Divination Mage Seeker F Locate nearby wizard.
Enchantment Gloomcloud M Make one creature despair.
Evocation Sand Spray Sprays sand or silt as an area attack.
Necromancy Claws of the Tembo Deals 1d6 Str damage and transfers hp.
Ghostfire Kills 2 HD/level of creatures (max 40 HD).
Touch the Black M Cold deals 1d6 damage per level, 40-ft. radius.
5th–Level
Conjuration Cerulean Hail A hailstorm appears and does 3d8 damage and causes less than 10 HD creatures to flee.
Enchantment Scapegoat M Put the blame on a nearby target.
Evocation Ragestorm M Storm rains hail, winds and lightning.
Quietstorm Ranged touch attack deals 8d6 sonic damage.
Skyfire Three exploding spheres each deal 1d6 bludgeoning damage and 3d6 fire damage.
Sparkrain Bolt dispels magical effects.
Transmutaion Rangeblade Can strike with melee weapons at a distance.
Sandflow You shift the location of sand dunes.
Sand Trap M You entrap an area of sand.
6th–Level
Abjuration Banish Tyr-Storm F Repel a Tyr–Storm.
Conjuration Summon Tyr–Storm F Call a powerful Tyrstorm.
Evocation Cleansing Flame 1d6/level fire damage (max 10d6).
Groundflame Mist deals acid damage.
Necromancy Shroud of Darkness M Imbue a cloak with protective qualities.
Transmutaion Braxatskin Your skin hardens, granting armor bonus and damage reduction.
Control Tides Raises, lowers, or parts bodies of water or silt.
Control Water Replaced by control tides.
Sands of Time F Reverses or accelerates aging of a nonliving object.
Shining Sands Grains of sand rotate to reflect light where you wish it to go.
7th–Level
Conjuration Infestation Tiny parasites infest creatures within area.
Necromancy Gray Beckoning Summons zombies from the Gray.
Unliving Identity M Transform a zombie into a thinking zombie.
8th–Level
Abjuration Protection from Time M Makes creature or object immune to aging for 1 month/2 levels.
9th–Level
Conjuration Gray Rift A hovering rift to the Gray bolsters undead.
Evocation Tempest M Create an obliterating storm.
Necromancy Pact of Darkness M Exchange services with a shadow giant.
Vampiric Youthfulness Age others to reverse your aging.
Transmutaion Magma Tunnel Tunnels through solid rock.