http://whinehurst.com/sevenpillars/api.php?action=feedcontributions&user=Baman881&feedformat=atomSeven Pillars - User contributions [en]2024-03-28T15:36:49ZUser contributionsMediaWiki 1.34.1http://whinehurst.com/sevenpillars/index.php?title=Greenfield&diff=1431Greenfield2018-04-18T01:54:56Z<p>Baman881: Created page with "299-320 Human city Greenfield near the Grünik Pillar. Advance Greenfield in agriculture."</p>
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<div>299-320<br />
Human city Greenfield near the Grünik Pillar. Advance Greenfield in agriculture.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=The_Black_City&diff=1428The Black City2018-04-18T01:54:28Z<p>Baman881: Created page with "50-100 Eric Dovetail finds the Black Pillar and creates The Black City around it like he did with Arasael. Unwilling to die of old age, he performs a dark ritual at the Black ..."</p>
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<div>50-100<br />
Eric Dovetail finds the Black Pillar and creates The Black City around it like he did with Arasael. Unwilling to die of old age, he performs a dark ritual at the Black Pillar and becomes a Lich.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Rothlein&diff=1426Rothlein2018-04-18T01:52:52Z<p>Baman881: Created page with "122-135 The crooked city of Rothlein is created. 221-239 Katriona becomes a vampire and start spreading Dhampirs in Rothlein by vampire magic. 441-467 Create order in Rothle..."</p>
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<div>122-135<br />
The crooked city of Rothlein is created.<br />
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221-239<br />
Katriona becomes a vampire and start spreading Dhampirs in Rothlein by vampire magic.<br />
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441-467<br />
Create order in Rothlein. Family Van Buren (Vampire Hunters). Vampire queen in Rothlein unleashes pack of werewolves on Edgewood. 1/2 of the city has been killed.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Glenelg&diff=1424Glenelg2018-04-18T01:51:15Z<p>Baman881: Created page with "3000-3200 Humans build the city of Glenelg at the river junction on Meridia. 10-50 Corruption takes hold in Glenelg. 122-135 Corruption deepens in Glenelg. Humans advance in..."</p>
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<div>3000-3200<br />
Humans build the city of Glenelg at the river junction on Meridia.<br />
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10-50<br />
Corruption takes hold in Glenelg.<br />
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122-135<br />
Corruption deepens in Glenelg. Humans advance in engineering.<br />
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267-290<br />
Nobles in Glenelg and Lacuna Nox ally to kill Drow queen avatar Lineerue.<br />
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361-385<br />
Catastophy - The Drow break through to the ocean, and Lacuna Nox is flooded with sea water. City is ruined. Glenelg takes on the Drow refugees.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Pobba_Thri&diff=1423Pobba Thri2018-04-18T01:48:52Z<p>Baman881: Created page with "1100-1500 Humans found the city of Pobba Thri. 2205 The Human Rimpar creates the Order of the Iron Monkey in Pobba Thri. He teaches the city Law and Goodness. 326-350 Iffrit..."</p>
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<div>1100-1500<br />
Humans found the city of Pobba Thri.<br />
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2205<br />
The Human Rimpar creates the Order of the Iron Monkey in Pobba Thri. He teaches the city Law and Goodness.<br />
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326-350<br />
Iffrits attack Pobba Thri. Ifrit win. They take over the city and now live there. Don't kill inhabitants.<br />
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361-385<br />
Pobba Thri -1 Chaos.<br />
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396-417<br />
Catastrophe - Famine in the town of Pobba Thri. It is now a ghost town.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Serpent_Belly&diff=1421Serpent Belly2018-04-18T01:45:22Z<p>Baman881: Created page with "Dwarven city created in the Serpent Spine mountains."</p>
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<div>Dwarven city created in the Serpent Spine mountains.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Thalimine&diff=1419Thalimine2018-04-18T01:43:17Z<p>Baman881: Created page with "The Dwarf Dornod Molgo founded the city of Thalimine."</p>
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<div>The Dwarf Dornod Molgo founded the city of Thalimine.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Dhurkot&diff=1408Dhurkot2018-04-18T01:39:24Z<p>Baman881: Created page with "City funded by Dwarves"</p>
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<div>City funded by Dwarves</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Kartume&diff=1407Kartume2018-04-18T01:38:42Z<p>Baman881: Created page with "Nerid city on the Meknes Islands"</p>
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<div>Nerid city on the Meknes Islands</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Khar_Yamaat&diff=1406Khar Yamaat2018-04-18T01:37:55Z<p>Baman881: </p>
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<div>Khar Yamaat sits at the base of the Gedish Pillar with walls surrounding the city. Currently the city is under Shard control in cooperation with peaceful Kobolds. <br />
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'''221-239'''<br />
<br />
Khar Yamaat raises an army to threaten Chandan Nath.<br />
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'''299-320'''<br />
<br />
Avatar Ronnogh initiates war against evil Kobolds at Khar Yamaat. Ronnogh's warriors win, but he is killed. Khar Yamaat is cleared and under Shard control in cooporation with peaceful Kobolds.<br />
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'''361-385'''<br />
<br />
Loser Kobolds at Khar Yamaat build an underground resistance order called Shadowscales. The order Lightbringers Roykka root out the Shadowscales at Khar Yamaat.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Khar_Yamaat&diff=1405Khar Yamaat2018-04-18T01:36:48Z<p>Baman881: Created page with "Khar Yamaat sits at the base of the Gedish Pillar with walls surrounding the city. Currently the city is under Shard control in cooperation with peaceful Kobolds. 221-239 Kh..."</p>
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<div>Khar Yamaat sits at the base of the Gedish Pillar with walls surrounding the city. Currently the city is under Shard control in cooperation with peaceful Kobolds. <br />
<br />
221-239<br />
Khar Yamaat raises an army to threaten Chandan Nath.<br />
<br />
299-320<br />
Avatar Ronnogh initiates war against evil Kobolds at Khar Yamaat. Ronnogh's warriors win, but he is killed. Khar Yamaat is cleared and under Shard control in cooporation with peaceful Kobolds.<br />
<br />
361-385<br />
Loser Kobolds at Khar Yamaat build an underground resistance order called Shadowscales. The order Lightbringers Roykka root out the Shadowscales at Khar Yamaat.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Pixie&diff=1398Pixie2018-04-18T01:26:38Z<p>Baman881: /* Relations */</p>
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<div>[[Category:Races]]<br />
==About==<br />
Perhaps the best-known and most elusive of all fey creatures, pixies live in the deepest, most pristine forests, but their insatiable curiosity often leads them far from home. Most pixies stand just over 2 feet tall—though they typically fly about the eye level of creatures they're conversing with in order to maintain eye contact—and weigh about 30 pounds.<br />
<br />
==== Physical Description ====<br />
Standing barely more than a foot tall, pixies resemble a cross between diminutive elves and flying insects with gossamer wings like those of dragonflies or butterflies, bright as the clear dawn and as luminous as the full moonrise. Their skin, hair, and eyes come in shades of natural colors including the greens of the leaves and grass or the browns and bronzes of the dirt and trees and even spans into the reds and yellows of the autumn.<br />
<br />
==== Society ====<br />
Description<br />
<br />
==== Relations ====<br />
While the arrival of visitors piques their curiosity, pixies are too shy to reveal themselves at first. They study the visitors from afar to gauge their temperament or play tricks on them to measure their reactions. For example, pixies might create illusions of strange creatures or treasures, or use dancing lights to lead interlopers astray. If the visitors respond with hostility, the pixies give them a wide berth. If the visitors are good natured, the pixies are likely to be emboldened and more friendly.<br />
<br />
==== Alignment and Faith ====<br />
Description<br />
<br />
==== Adventurers ====<br />
Description<br />
<br />
:'''Male Names:''' List<br />
<br />
:'''Female Names:''' List<br />
<br />
==Pixie Traits==<br />
'''''Ability Score Increase.''''' Your Dexterity score increases by 2 and your Charisma score increases by 1.<br />
<br />
'''''Age.''''' Pixies do not age as normal races do. After reaching maturity after a year, they maintain their youth and live to be around 30.<br />
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'''''Alignment.''''' Almost all pixies are good with the chaotic ideals of freedom in simply having fun and enjoying life being at the forefront of their desires.<br />
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'''''Size.''''' Pixies are like tiny elven insects standing barely a few feet tall. Your size is Small.<br />
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'''''Speed.''''' Your base walking speed is 15 feet. Your fly speed is 30 feet and you can hover though you still fall if knocked prone or are deprived of the ability to move.<br />
<br />
'''''Darkvision.''''' Living mostly outdoors outside of traditional lighting, you have superior vision in dark or dim conditions. You can see in dim light within 60 feet of you as if you were in bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.<br />
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'''''Fey Ancestry.''''' You have advantage on saving throws against being charmed, and magic can’t put you to sleep.<br />
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'''''Naturally Stealthy.''''' You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.<br />
<br />
'''''Natures Child.''''' The children of the Fey Wild have a natural gift for the outside world. You are Proficient in the Nature skill.<br />
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'''''Languages.''''' You can speak, read, and write Common, Elvish and Sylvan.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Pixie&diff=1397Pixie2018-04-18T01:23:08Z<p>Baman881: </p>
<hr />
<div>[[Category:Races]]<br />
==About==<br />
Perhaps the best-known and most elusive of all fey creatures, pixies live in the deepest, most pristine forests, but their insatiable curiosity often leads them far from home. Most pixies stand just over 2 feet tall—though they typically fly about the eye level of creatures they're conversing with in order to maintain eye contact—and weigh about 30 pounds.<br />
<br />
==== Physical Description ====<br />
Standing barely more than a foot tall, pixies resemble a cross between diminutive elves and flying insects with gossamer wings like those of dragonflies or butterflies, bright as the clear dawn and as luminous as the full moonrise. Their skin, hair, and eyes come in shades of natural colors including the greens of the leaves and grass or the browns and bronzes of the dirt and trees and even spans into the reds and yellows of the autumn.<br />
<br />
==== Society ====<br />
Description<br />
<br />
==== Relations ====<br />
While the arrival of visitors piques their curiosity, pixies are too shy to reveal themselves at first. They study the visitors from afar to gauge their temperament or play tricks on them to measure their reactions. For example, pixies might tie a dwarf's boot together, create illusions of strange creatures or treasures, or use dancing lights to lead interlopers astray. If the visitors respond with hostility, the pixies give them a wide berth. If the visitors are good natured, the pixies are likely to be emboldened and more friendly.<br />
<br />
==== Alignment and Faith ====<br />
Description<br />
<br />
==== Adventurers ====<br />
Description<br />
<br />
:'''Male Names:''' List<br />
<br />
:'''Female Names:''' List<br />
<br />
==Pixie Traits==<br />
'''''Ability Score Increase.''''' Your Dexterity score increases by 2 and your Charisma score increases by 1.<br />
<br />
'''''Age.''''' Pixies do not age as normal races do. After reaching maturity after a year, they maintain their youth and live to be around 30.<br />
<br />
'''''Alignment.''''' Almost all pixies are good with the chaotic ideals of freedom in simply having fun and enjoying life being at the forefront of their desires.<br />
<br />
'''''Size.''''' Pixies are like tiny elven insects standing barely a few feet tall. Your size is Small.<br />
<br />
'''''Speed.''''' Your base walking speed is 15 feet. Your fly speed is 30 feet and you can hover though you still fall if knocked prone or are deprived of the ability to move.<br />
<br />
'''''Darkvision.''''' Living mostly outdoors outside of traditional lighting, you have superior vision in dark or dim conditions. You can see in dim light within 60 feet of you as if you were in bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.<br />
<br />
'''''Fey Ancestry.''''' You have advantage on saving throws against being charmed, and magic can’t put you to sleep.<br />
<br />
'''''Naturally Stealthy.''''' You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.<br />
<br />
'''''Natures Child.''''' The children of the Fey Wild have a natural gift for the outside world. You are Proficient in the Nature skill.<br />
<br />
'''''Languages.''''' You can speak, read, and write Common, Elvish and Sylvan.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Arasael&diff=1395Arasael2018-04-18T01:21:43Z<p>Baman881: </p>
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<div>The Shining City. Built at the base of the Meridia Pillar by Eric Durson.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Elf&diff=1393Elf2018-04-18T01:20:08Z<p>Baman881: /* Dark Elf (Drow ) */</p>
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<div>[[Category:Races]]<br />
==About==<br />
Elves are a magical people of otherworldly grace, living in the w orld but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.<br />
<br />
===Slender and Graceful===<br />
With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally heavier than females.<br />
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Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have nofacial and little body hair. They favor elegant clothing in bright colors, and they enjoy simple yet lovely jewelry. <br />
<br />
===A Timeless Perspective===<br />
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorterlived races more deeply. They are more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower toforget them. They reply to petty insults with disdain and to serious insults with vengeance.<br />
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Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.<br />
<br />
===Hidden Woodland Realms===<br />
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a good living by trading crafted items for metals (which they have no interest in mining).<br />
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Elves encountered outside their own lands are commonly traveling minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children. <br />
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===Exploration and Adventure===<br />
Elves take up adventuring out of wanderlust. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so. Some might join with rebels fighting against oppression, and others might become champions of moral causes.<br />
<br />
==Elf Names==<br />
Elves are considered children until they declare themselves adults, some time after the hundredth birthday, and before this period they are called by child names.<br />
<br />
On declaring adulthood, an elf selects an adult name, although those w ho knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family name, typically a combination of other Elvish words. Some elves traveling among humans translate their family names into Common, but others retain the Elvish version.<br />
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'''Child Names:''' Ara, Bryn, Del, Eryn, Faen, Innil.<br />
Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai,<br />
Syllin, Thia, Vall<br />
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'''Male Adult Names:''' Adran, Aelar, Aramil, Arannis,<br />
Aust, Beiro, Berrian, Carric, Enialis, Erdan, Erevan,<br />
Galinndan, Hadarai, Heian, Himo, Immeral, Ivellios,<br />
Laucian, Mindartis, Paelias, Peren, Quarion, Riardon,<br />
Rolen, Soveliss, Thamior, Tharivol, Theren, Varis<br />
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'''Female Adult Names:''' Adrie, Althaea, Anastrianna,<br />
Andraste, Antinua, Bethrynna, Birel, Caelynn,<br />
Drusilia, Enna, Felosial, Ielenia, Jelenneth, Keyleth,<br />
Leshanna, Lia, Meriele, Mialee, Naivara, Quelenna,<br />
Quillathe, Sariel, Shanairra, Shava, Silaqui,<br />
Theirastra, Thia, Vadania, Valanthe, Xanaphia<br />
<br />
'''Family Names (Common Translations):''' Amakiir<br />
(Gemflower), Amastacia (Starflower), Galanodel<br />
(Moonwhisper), Holimion (Diamonddew), Ilphelkiir<br />
(Gemblossom), Liadon (Silverfrond), Meliamne<br />
(Oakenheel), Nai'lo (Nightbreeze), Siannodel<br />
(Moonbrook), Xiloscient (Goldpetal)<br />
<br />
==Elf Traits==<br />
Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement. <br />
<br />
'''''Ability Score Increase.''''' Your Dexterity score increases by 2.<br />
<br />
'''''Age.''''' Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.<br />
<br />
'''''Alignment.''''' Elves love freedom, variety, and selfexpression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not. The drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not. <br />
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'''''Size.''''' Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium. <br />
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'''''Speed.''''' Your base walking speed is 30 feet. <br />
<br />
'''''Darkvision.''''' Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it w ere dim light. You can’t discern color in darkness, only shades of gray.<br />
<br />
'''''Keen Senses.''''' You have proficiency in the Perception skill.<br />
<br />
'''''Fey Ancestry.''''' You have advantage on saving throws against being charmed, and magic can’t put you to sleep.<br />
<br />
'''''Trance.''''' Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<br />
<br />
'''''Languages.''''' You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.<br />
<br />
'''''Subrace.''''' Ancient divides among the elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of these subraces. In some worlds, these subraces are divided still further (such as the sun elves and moon elves of the Forgotten Realms), so if you wish, you can choose a narrower subrace. <br />
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===Tower Elf===<br />
As a tower elf (also called a high elf), you have a keen mind and a mastery of at least the basics of magic. In many of the worlds of D&D, there are two kinds of high elves. One type (which includes the gray elves and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type (including the high elves of Greyhawk. the Qualinesti of Dragonlance, and the moon elves of the Forgotten Realms) are more common and m ore friendly, and often encountered among humans and other races.<br />
<br />
The sun elves of Faerun (also called gold elves or sunrise elves) have bronze skin and hair of copper, black, or golden blond. Their eyes are golden, silver, or black. Moon elves (also called silver elves or gray elves) are much paler, with alabaster skin sometimes tinged with blue. They often have hair of silver-white, black, or blue, but various shades of blond, brown, and red are not uncommon. Their eyes are blue or green and flecked with gold. <br />
<br />
'''''Ability Score Increase.''''' Your Intelligence score increases by 1.<br />
<br />
'''''Elf Weapon Training.''''' You have proficiency with the longsword, shortsword, shortbow, and longbow.<br />
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'''''Cantrip.''''' You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.<br />
<br />
'''''Extra Language.''''' You can speak, read, and write one extra language of your choice.<br />
<br />
===Timber Elf===<br />
As a timber elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests. This category includes the wild elves (grugach) of Greyhawk and the Kagonesti of Dragonlance, as well as the races called wood elves in Greyhawk and the Forgotten Realms. In Faerun, wood elves (also called wild elves, green elves, or forest elves) are reclusive and distrusting of non-elves.<br />
<br />
Wood elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper-colored. Their eyes are green, brown, or hazel. <br />
<br />
'''''Ability Score Increase.''''' Your W isdom score increases by 1.<br />
<br />
'''''Elf Weapon Training.''''' You have proficiency with the longsword, shortsword, shortbow, and longbow.<br />
<br />
'''''Fleet of Foot.''''' Your base walking speed increases to 35 feet.<br />
<br />
'''''Mask of the Wild.''''' You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.<br />
<br />
===Dark Elf (Drow )===<br />
Descended from an earlier subrace of dark-skinned elves, the drow were banished from the surface world for following The Black Pillar down the path to evil and corruption. Now they have built their own civilization in the depths of the Underdark. Also called dark elves, the drow have black skin that resembles polished obsidian and stark white or pale yellow hair. They commonly have very pale eyes in shades of lilac, silver, pink, red, and blue. They tend to be smaller and thinner than most elves.<br />
<br />
Drow adventurers are rare, and the race does not exist in all worlds. Check with your Dungeon Master to see if you can play a drow character. <br />
<br />
'''''Ability Score Increase.''''' Your Charisma score increases by 1.<br />
<br />
'''''Superior Darkvision.''''' Your darkvision has a radius of 120 feet.<br />
<br />
'''''Sunlight Sensitivity.''''' You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.<br />
<br />
'''''Drow Magic.''''' You know the ''dancing lights'' cantrip. When you reach 3rd level, you can cast the ''faerie fire'' spell once per day. When you reach 5th level, you can also cast the ''darkness'' spell once per day. Charisma is your spellcasting ability for these spells.<br />
<br />
'''''Drow Weapon Training.''''' You have proficiency with rapiers, shortswords, and hand crossbows.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Gnoll_Statue&diff=1196Gnoll Statue2016-05-12T15:55:02Z<p>Baman881: Created page with "A massive statue along the trade routes near the city of Gnarl can be seen by weary travelers from miles away. It is rumored that the statue casts protection from evil upon th..."</p>
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<div>A massive statue along the trade routes near the city of Gnarl can be seen by weary travelers from miles away. It is rumored that the statue casts protection from evil upon those who touch it.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Hanging_Gardens&diff=1195Hanging Gardens2016-05-12T15:53:19Z<p>Baman881: Created page with "A great hanging garden flows around the outskirts of Albya falling down the east side of Skyros. It is rumored that the pixie dust from Albya has given the fruit growing in th..."</p>
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<div>A great hanging garden flows around the outskirts of Albya falling down the east side of Skyros. It is rumored that the pixie dust from Albya has given the fruit growing in the hanging gardens magical properties. Strange sighting of humanoids and animals performing bizarre acts such as uncontrollable laughter and dancing have been reported near the garden.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Eshne_Enyayazhi&diff=1155Eshne Enyayazhi2015-10-21T22:03:00Z<p>Baman881: </p>
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<div>==Background==<br />
<br />
An Efreeti named Kilikikopa Zhorka Juhani came across an abandoned village with an infant girl, sitting alone in her home. The small hut was in ruin with blankets and clothes scattered, all the food was missing, and the door hung open creaking in the wind. The little girl sat silently, looking up into the Efreeti's eyes curious and unafraid. Kilikikopa Zhorka Juhani took pity on the little Ifrit and named her “Eshne Enyayazhi” meaning little fire. Enya never asked about her family during her time with the Efreeti; she doesn’t even know her own birth name. <br />
<br />
Wandering the vast wilderness of Karmir with only her Efreeti as a companion has left her with little understanding of people. She was dropped off at the Priory of the Illumenesen at the age of ten to, as Kilikikopa explained it “live amongst mortals of your own kind again.” He promised to come back with a broad grin. He whispered “another mortal has looked into The Demon's Eye.” Enya pleaded with him to not leave her behind, but the next morning for the first time in seven years Enya was alone. <br />
<br />
After years of waiting Enya felt abandoned and empty. With the boarding schools guidance she poured all her rage and emotions into her training. Her trainers and peers were often confused and frustrated with her lack of a “normal” personality. She has little sense of time, an unsettling acceptance of death, and she felt restless staying in one town.<br />
<br />
As a young girl Kilikikopa told Enya that he enjoys granting wishes to selfish mortals in hopes that he can twist the wish. As a young Efreeti he wrote "The Devils Eye" an ancient volume containing powerful necromancy spells. Most importantly "The Devils Eye" contains three summoning scrolls with his name written in blood. He told her a lich named Itel Toniem, and an ancient vampire named Viktor Von Aldrich had summoned him centuries ago. When Enya pressed for what happened to them he let out a billowing laugh, but refused to tell her. There is one scroll remaining that he believes is near Rothlein. Enya suspects he left her to fulfill the last summoning, but she is afraid he was unable to escape. <br />
<br />
==Description==<br />
<br />
Red, tan skin that is hot to the touch. She has Long braided black hair that is rarely seen. Wears ninja style black scarf, with loose brown pants and a black fitted shirt. Gold jewels hang from her clothes.<br />
<br />
[[File:ninja.jpg|none|left|200px|caption|]]'''Eshne Enyayazhi'''</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=File:Efreeti.jpg&diff=1154File:Efreeti.jpg2015-10-21T21:41:58Z<p>Baman881: </p>
<hr />
<div></div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Eshne_Enyayazhi&diff=1153Eshne Enyayazhi2015-10-21T21:37:21Z<p>Baman881: </p>
<hr />
<div>==Background==<br />
<br />
An Efreeti named Kilikikopa Zhorka Juhani came across an abandoned village with an infant girl, sitting alone in her home. The small hut was in ruin with blankets and clothes scattered, all the food was missing, and the door hung open creaking in the wind. The little girl sat silently, looking up into the Efreeti's eyes curious and unafraid. Kilikikopa Zhorka Juhani took pity on the little Ifrit and named her “Eshne Enyayazhi” meaning little fire. Enya never asked about her family during her time with the Efreeti; she doesn’t even know her own birth name. <br />
<br />
Wandering the vast wilderness of Karmir with only her Efreeti as a companion has left her with little understanding of people. She was dropped off at the Priory of the Illumenesen at the age of ten to, as Kilikikopa explained it “live amongst mortals of your own kind again.” He promised to come back with a broad grin. He whispered “another mortal has looked into The Demon's Eye.” Enya pleaded with him to not leave her behind, but the next morning for the first time in seven years Enya was alone. <br />
<br />
After years of waiting Enya felt abandoned and empty. With the boarding schools guidance she poured all her rage and emotions into her training. Her trainers and peers were often confused and frustrated with her lack of a “normal” personality. She has little sense of time, an unsettling acceptance of death, and she felt restless staying in one town.<br />
<br />
As a young girl Kilikikopa told Enya that he enjoys granting wishes to selfish mortals in hopes that he can twist the wish. As a young Efreeti he wrote "The Devils Eye" an ancient volume containing powerful necromancy spells. Most importantly "The Devils Eye" contains three summoning scrolls with his name written in blood. He told her a lich named Itel Toniem, and an ancient vampire named Viktor Von Aldrich had summoned him centuries ago. When Enya pressed for what happened to them he let out a billowing laugh, but refused to tell her. There is one scroll remaining that he believes is near Rothlein. Enya suspects he left her to fulfill the last summoning, but she is afraid he was unable to escape. <br />
<br />
==Description==<br />
<br />
Red, tan skin that is hot to the touch. She has Long braided black hair that is rarely seen. Wears ninja style black scarf, with loose brown pants and a black fitted shirt. Gold jewels hang from her clothes.<br />
<br />
[[File:ninja.jpg|none|200px|caption]]<br />
'''Eshne Enyayazhi'''</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Eshne_Enyayazhi&diff=1152Eshne Enyayazhi2015-10-21T21:34:48Z<p>Baman881: </p>
<hr />
<div>'''Backstory:''' <br />
<br />
An Efreeti named Kilikikopa Zhorka Juhani came across an abandoned village with an infant girl, sitting alone in her home. The small hut was in ruin with blankets and clothes scattered, all the food was missing, and the door hung open creaking in the wind. The little girl sat silently, looking up into the Efreeti's eyes curious and unafraid. Kilikikopa Zhorka Juhani took pity on the little Ifrit and named her “Eshne Enyayazhi” meaning little fire. Enya never asked about her family during her time with the Efreeti; she doesn’t even know her own birth name. <br />
<br />
Wandering the vast wilderness of Karmir with only her Efreeti as a companion has left her with little understanding of people. She was dropped off at the Priory of the Illumenesen at the age of ten to, as Kilikikopa explained it “live amongst mortals of your own kind again.” He promised to come back with a broad grin. He whispered “another mortal has looked into The Demon's Eye.” Enya pleaded with him to not leave her behind, but the next morning for the first time in seven years Enya was alone. <br />
<br />
After years of waiting Enya felt abandoned and empty. With the boarding schools guidance she poured all her rage and emotions into her training. Her trainers and peers were often confused and frustrated with her lack of a “normal” personality. She has little sense of time, an unsettling acceptance of death, and she felt restless staying in one town.<br />
<br />
As a young girl Kilikikopa told Enya that he enjoys granting wishes to selfish mortals in hopes that he can twist the wish. As a young Efreeti he wrote "The Devils Eye" an ancient volume containing powerful necromancy spells. Most importantly "The Devils Eye" contains three summoning scrolls with his name written in blood. He told her a lich named Itel Toniem, and an ancient vampire named Viktor Von Aldrich had summoned him centuries ago. When Enya pressed for what happened to them he let out a billowing laugh, but refused to tell her. There is one scroll remaining that he believes is near Rothlein. Enya suspects he left her to fulfill the last summoning, but she is afraid he was unable to escape. <br />
<br />
'''Description:'''<br />
<br />
Red, tan skin that is hot to the touch. She has Long braided black hair that is rarely seen. Wears ninja style black scarf, with loose brown pants and a black fitted shirt. Gold jewels hang from her clothes.<br />
<br />
[[File:ninja.jpg|none|200px|caption]]<br />
'''Eshne Enyayazhi'''</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Eshne_Enyayazhi&diff=1151Eshne Enyayazhi2015-10-21T21:32:01Z<p>Baman881: </p>
<hr />
<div>'''Backstory:''' <br />
<br />
An Efreeti named Kilikikopa Zhorka Juhani came across an abandoned village with an infant girl, sitting alone in her home. The small hut was in ruin with blankets and clothes scattered, all the food was missing, and the door hung open creaking in the wind. The little girl sat silently, looking up into the Efreeti's eyes curious and unafraid. Kilikikopa Zhorka Juhani took pity on the little Ifrit and named her “Eshne Enyayazhi” meaning little fire. Enya never asked about her family during her time with the Efreeti; she doesn’t even know her own birth name. <br />
<br />
Wandering the vast wilderness of Karmir with only her Efreeti as a companion has left her with little understanding of people. She was dropped off at the Priory of the Illumenesen at the age of ten to, as Kilikikopa explained it “live amongst mortals of your own kind again.” He promised to come back with a broad grin. He whispered “another mortal has looked into The Demon's Eye.” Enya pleaded with him to not leave her behind, but the next morning for the first time in seven years Enya was alone. <br />
<br />
After years of waiting Enya felt abandoned and empty. With the boarding schools guidance she poured all her rage and emotions into her training. Her trainers and peers were often confused and frustrated with her lack of a “normal” personality. She has little sense of time, an unsettling acceptance of death, and she felt restless staying in one town.<br />
<br />
As a young girl Kilikikopa told Enya that he enjoys granting wishes to selfish mortals in hopes that he can twist the wish. As a young Efreeti he wrote "The Devils Eye" an ancient volume containing powerful necromancy spells. Most importantly "The Devils Eye" contains three summoning scrolls with his name written in blood. He told her a lich named Itel Toniem, and an ancient vampire named Viktor Von Aldrich had summoned him centuries ago. When Enya pressed for what happened to them he let out a billowing laugh, but refused to tell her. There is one scroll remaining that he believes is near Rothlein. Enya suspects he left her to fulfill the last summoning, but she is afraid he was unable to escape. <br />
<br />
'''Description:'''<br />
<br />
Red, tan skin that is hot to the touch. She has Long braided black hair that is rarely seen. Wears ninja style black scarf, with loose brown pants and a black fitted shirt. Gold jewels hang from her clothes.<br />
<br />
[[File:ninja.jpg|200px]]</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=File:Ninja.jpg&diff=1150File:Ninja.jpg2015-10-21T21:26:22Z<p>Baman881: </p>
<hr />
<div></div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Eshne_Enyayazhi&diff=1149Eshne Enyayazhi2015-10-21T21:23:22Z<p>Baman881: </p>
<hr />
<div>'''Backstory:''' <br />
<br />
An Efreeti named Kilikikopa Zhorka Juhani came across an abandoned village with an infant girl, sitting alone in her home. The small hut was in ruin with blankets and clothes scattered, all the food was missing, and the door hung open creaking in the wind. The little girl sat silently, looking up into the Efreeti's eyes curious and unafraid. Kilikikopa Zhorka Juhani took pity on the little Ifrit and named her “Eshne Enyayazhi” meaning little fire. Enya never asked about her family during her time with the Efreeti; she doesn’t even know her own birth name. <br />
<br />
Wandering the vast wilderness of Karmir with only her Efreeti as a companion has left her with little understanding of people. She was dropped off at the Priory of the Illumenesen at the age of ten to, as Kilikikopa explained it “live amongst mortals of your own kind again.” He promised to come back with a broad grin. He whispered “another mortal has looked into The Demon's Eye.” Enya pleaded with him to not leave her behind, but the next morning for the first time in seven years Enya was alone. <br />
<br />
After years of waiting Enya felt abandoned and empty. With the boarding schools guidance she poured all her rage and emotions into her training. Her trainers and peers were often confused and frustrated with her lack of a “normal” personality. She has little sense of time, an unsettling acceptance of death, and she felt restless staying in one town.<br />
<br />
As a young girl Kilikikopa told Enya that he enjoys granting wishes to selfish mortals in hopes that he can twist the wish. As a young Efreeti he wrote "The Devils Eye" an ancient volume containing powerful necromancy spells. Most importantly "The Devils Eye" contains three summoning scrolls with his name written in blood. He told her a lich named Itel Toniem, and an ancient vampire named Viktor Von Aldrich had summoned him centuries ago. When Enya pressed for what happened to them he let out a billowing laugh, but refused to tell her. There is one scroll remaining that he believes is near Rothlein. Enya suspects he left her to fulfill the last summoning, but she is afraid he was unable to escape. <br />
<br />
'''Description:'''<br />
<br />
Red, tan skin that is hot to the touch. She has Long braided black hair that is rarely seen. Wears ninja style black scarf, with loose brown pants and a black fitted shirt. Gold jewels hang from her clothes.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Eshne_Enyayazhi&diff=1148Eshne Enyayazhi2015-10-21T21:22:59Z<p>Baman881: </p>
<hr />
<div>'''Back story:''' <br />
<br />
An Efreeti named Kilikikopa Zhorka Juhani came across an abandoned village with an infant girl, sitting alone in her home. The small hut was in ruin with blankets and clothes scattered, all the food was missing, and the door hung open creaking in the wind. The little girl sat silently, looking up into the Efreeti's eyes curious and unafraid. Kilikikopa Zhorka Juhani took pity on the little Ifrit and named her “Eshne Enyayazhi” meaning little fire. Enya never asked about her family during her time with the Efreeti; she doesn’t even know her own birth name. <br />
<br />
Wandering the vast wilderness of Karmir with only her Efreeti as a companion has left her with little understanding of people. She was dropped off at the Priory of the Illumenesen at the age of ten to, as Kilikikopa explained it “live amongst mortals of your own kind again.” He promised to come back with a broad grin. He whispered “another mortal has looked into The Demon's Eye.” Enya pleaded with him to not leave her behind, but the next morning for the first time in seven years Enya was alone. <br />
<br />
After years of waiting Enya felt abandoned and empty. With the boarding schools guidance she poured all her rage and emotions into her training. Her trainers and peers were often confused and frustrated with her lack of a “normal” personality. She has little sense of time, an unsettling acceptance of death, and she felt restless staying in one town.<br />
<br />
As a young girl Kilikikopa told Enya that he enjoys granting wishes to selfish mortals in hopes that he can twist the wish. As a young Efreeti he wrote "The Devils Eye" an ancient volume containing powerful necromancy spells. Most importantly "The Devils Eye" contains three summoning scrolls with his name written in blood. He told her a lich named Itel Toniem, and an ancient vampire named Viktor Von Aldrich had summoned him centuries ago. When Enya pressed for what happened to them he let out a billowing laugh, but refused to tell her. There is one scroll remaining that he believes is near Rothlein. Enya suspects he left her to fulfill the last summoning, but she is afraid he was unable to escape. <br />
<br />
'''Description:'''<br />
<br />
Red, tan skin that is hot to the touch. She has Long braided black hair that is rarely seen. Wears ninja style black scarf, with loose brown pants and a black fitted shirt. Gold jewels hang from her clothes.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Eshne_Enyayazhi&diff=1147Eshne Enyayazhi2015-10-21T21:19:57Z<p>Baman881: Created page with "An Efreeti named Kilikikopa Zhorka Juhani came across an abandoned village with an infant girl, sitting alone in her home. The small hut was in ruin with blankets and clothes ..."</p>
<hr />
<div>An Efreeti named Kilikikopa Zhorka Juhani came across an abandoned village with an infant girl, sitting alone in her home. The small hut was in ruin with blankets and clothes scattered, all the food was missing, and the door hung open creaking in the wind. The little girl sat silently, looking up into the Efreeti's eyes curious and unafraid. Kilikikopa Zhorka Juhani took pity on the little Ifrit and named her “Eshne Enyayazhi” meaning little fire. Enya never asked about her family during her time with the Efreeti; she doesn’t even know her own birth name. <br />
<br />
Wandering the vast wilderness of Karmir with only her Efreeti as a companion has left her with little understanding of people. She was dropped off at the Priory of the Illumenesen at the age of ten to, as Kilikikopa explained it “live amongst mortals of your own kind again.” He promised to come back with a broad grin. He whispered “another mortal has looked into The Demon's Eye.” Enya pleaded with him to not leave her behind, but the next morning for the first time in seven years Enya was alone. <br />
<br />
After years of waiting Enya felt abandoned and empty. With the boarding schools guidance she poured all her rage and emotions into her training. Her trainers and peers were often confused and frustrated with her lack of a “normal” personality. She has little sense of time, an unsettling acceptance of death, and she felt restless staying in one town.<br />
<br />
As a young girl Kilikikopa told Enya that he enjoys granting wishes to selfish mortals in hopes that he can twist the wish. As a young Efreeti he wrote "The Devils Eye" an ancient volume containing powerful necromancy spells. Most importantly "The Devils Eye" contains three summoning scrolls with his name written in blood. He told her a lich named Itel Toniem, and an ancient vampire named Viktor Von Aldrich had summoned him centuries ago. When Enya pressed for what happened to them he let out a billowing laugh, but refused to tell her. There is one scroll remaining that he believes is near Rothlein. Enya suspects he left her to fulfill the last summoning, but she is afraid he was unable to escape. <br />
<br />
Enya Description: <br />
Red, tan skin that is hot to the touch. She has Long braided black hair that is rarely seen. Wears ninja style black scarf, with loose brown pants and a black fitted shirt. Gold jewels hang from her clothes.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Notable_Figures&diff=1146Notable Figures2015-10-21T21:18:10Z<p>Baman881: /* Player Characters */</p>
<hr />
<div>==Avatars==<br />
<br />
[[Bahlchar]] (Kobold)<br />
<br />
[[Rimpar]] (Human)<br />
<br />
[[Ulair]] the Teacher (Ifrit)<br />
<br />
[[Ronnogh]] (Shard)<br />
<br />
[[Eric Durson]] (Half-Elf)<br />
<br />
[[Mandalgov]] (Dragon)<br />
<br />
[[Lineerue]] (Drow)<br />
<br />
[[Dornod Molgo]] (Dwarf)<br />
<br />
[[Katriona]] (Vampire)<br />
<br />
[[Faelar]] (Elf)<br />
<br />
==Myth and Folklore==<br />
[[The Devil's Eye|Zornzin]] the Kobold explorer<br />
<br />
==Historical Figures==<br />
[[Saif Al-Samas]], Warlord<br />
<br />
==Player Characters==<br />
[[Aaliyah Amon-Ra]] <i>Matt</i><br />
<br />
[[Eshne Enyayazhi]] <i>Kelly</i></div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Notable_Figures&diff=1145Notable Figures2015-10-21T21:15:42Z<p>Baman881: /* Player Characters */</p>
<hr />
<div>==Avatars==<br />
<br />
[[Bahlchar]] (Kobold)<br />
<br />
[[Rimpar]] (Human)<br />
<br />
[[Ulair]] the Teacher (Ifrit)<br />
<br />
[[Ronnogh]] (Shard)<br />
<br />
[[Eric Durson]] (Half-Elf)<br />
<br />
[[Mandalgov]] (Dragon)<br />
<br />
[[Lineerue]] (Drow)<br />
<br />
[[Dornod Molgo]] (Dwarf)<br />
<br />
[[Katriona]] (Vampire)<br />
<br />
[[Faelar]] (Elf)<br />
<br />
==Myth and Folklore==<br />
[[The Devil's Eye|Zornzin]] the Kobold explorer<br />
<br />
==Historical Figures==<br />
[[Saif Al-Samas]], Warlord<br />
<br />
==Player Characters==<br />
[[Aaliyah Amon-Ra]] <i>Matt</i><br />
:[[Eshne Enyayazhi]] <i>Kelly</i></div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Notable_Figures&diff=1144Notable Figures2015-10-21T21:14:22Z<p>Baman881: /* Player Characters */</p>
<hr />
<div>==Avatars==<br />
<br />
[[Bahlchar]] (Kobold)<br />
<br />
[[Rimpar]] (Human)<br />
<br />
[[Ulair]] the Teacher (Ifrit)<br />
<br />
[[Ronnogh]] (Shard)<br />
<br />
[[Eric Durson]] (Half-Elf)<br />
<br />
[[Mandalgov]] (Dragon)<br />
<br />
[[Lineerue]] (Drow)<br />
<br />
[[Dornod Molgo]] (Dwarf)<br />
<br />
[[Katriona]] (Vampire)<br />
<br />
[[Faelar]] (Elf)<br />
<br />
==Myth and Folklore==<br />
[[The Devil's Eye|Zornzin]] the Kobold explorer<br />
<br />
==Historical Figures==<br />
[[Saif Al-Samas]], Warlord<br />
<br />
==Player Characters==<br />
[[Aaliyah Amon-Ra]] <i>Matt</i><br />
[[Eshne Enyayazhi]] <i>Kelly</i></div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Heriseni&diff=1134Heriseni2015-08-06T02:30:29Z<p>Baman881: Created page with "Heriseni is a freezing city located on the southern tip of the Arctic. The pixies living there are guileful and shy toward strangers and have learned to rely on their own cunn..."</p>
<hr />
<div>Heriseni is a freezing city located on the southern tip of the Arctic. The pixies living there are guileful and shy toward strangers and have learned to rely on their own cunning to survive. The lack of arable land has led the city to seek other means of gaining wealth. The extreme corruption and illegal trading in Heriseni keeps out the righteous and welcomes slave traders, drug dealers, pirates, and other criminals. Many adventures pass through the city on their way to explore the dark portal; pixie shop keepers often follow these adventures from the shadows to pick up their gear when they inevitably die.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Pixie&diff=1133Pixie2015-08-06T02:02:15Z<p>Baman881: /* Relations */</p>
<hr />
<div>== About Race ==<br />
<br />
Perhaps the best-known and most elusive of all fey creatures, pixies live in the deepest, most pristine forests, but their insatiable curiosity often leads them far from home. Most pixies stand just over 2 feet tall—though they typically fly about the eye level of creatures they're conversing with in order to maintain eye contact—and weigh about 30 pounds. Pixies talk quickly and easily become overexcited.<br />
<br />
==== Physical Description ====<br />
Standing barely more than a foot tall, pixies resemble a cross between diminutive elves and flying insects with gossamer wings like those of dragonflies or butterflies, bright as the clear dawn and as luminous as the full moonrise. Their skin, hair, and eyes come in shades of natural colors including the greens of the leaves and grass or the browns and bronzes of the dirt and trees and even spans into the reds and yellows of the autumn.<br />
<br />
==== Society ====<br />
Description<br />
<br />
==== Relations ====<br />
While the arrival of visitors piques their curiosity, pixies are too shy to reveal themselves at first. They study the visitors from afar to gauge their temperament or play tricks on them to measure their reactions. For example, pixies might tie a dwarf's boot together, create illusions of strange creatures or treasures, or use dancing lights to lead interlopers astray. If the visitors respond with hostility, the pixies give them a wide berth. If the visitors are good natured, the pixies are likely to be emboldened and more friendly.<br />
<br />
==== Alignment and Faith ====<br />
Description<br />
<br />
==== Adventurers ====<br />
Description<br />
<br />
:'''Male Names:''' List<br />
<br />
:'''Female Names:''' List<br />
<br />
== Racial Traits ==<br />
* '''Ability Scores:''' Pixies are nimble and charming but are physically weak and their excitable nature often leads to impetuous behavior. They gain +2 Dex, +2 Cha, -4 Str, and -2 Wis.<br />
* '''Type:''' Pixies are Fey.<br />
* '''Size:''' Pixies are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.<br />
* '''Speed:''' Pixiess have a base speed of 20 feet and a fly speed of 50 feet with average maneuverability.<br />
* '''Languages:''' Pixies begin play speaking Common and Sylvan. Pixies with high Intelligence scores can choose from the following: Draconic, Dwarve, Elven, and Gnome.<br />
<br />
==== Magical Traits ====<br />
* '''Spell-like Abilities (Sp):''' Pixies can use ''dancing lights'' and ''invisibility'' (self only) once a day as spell-like abilities. These abilities are charisma based and the caster level is equal to the pixie's level.<br />
<br />
==== Senses Racial Traits ====<br />
* '''Low-light Vision:''' Pixies can see twice as far as humans in conditions of dim light.<br />
[[Category:Races]]</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Pixie&diff=1132Pixie2015-08-06T01:58:16Z<p>Baman881: /* Physical Description */</p>
<hr />
<div>== About Race ==<br />
<br />
Perhaps the best-known and most elusive of all fey creatures, pixies live in the deepest, most pristine forests, but their insatiable curiosity often leads them far from home. Most pixies stand just over 2 feet tall—though they typically fly about the eye level of creatures they're conversing with in order to maintain eye contact—and weigh about 30 pounds. Pixies talk quickly and easily become overexcited.<br />
<br />
==== Physical Description ====<br />
Standing barely more than a foot tall, pixies resemble a cross between diminutive elves and flying insects with gossamer wings like those of dragonflies or butterflies, bright as the clear dawn and as luminous as the full moonrise. Their skin, hair, and eyes come in shades of natural colors including the greens of the leaves and grass or the browns and bronzes of the dirt and trees and even spans into the reds and yellows of the autumn.<br />
<br />
==== Society ====<br />
Description<br />
<br />
==== Relations ====<br />
Description<br />
<br />
==== Alignment and Faith ====<br />
Description<br />
<br />
==== Adventurers ====<br />
Description<br />
<br />
:'''Male Names:''' List<br />
<br />
:'''Female Names:''' List<br />
<br />
== Racial Traits ==<br />
* '''Ability Scores:''' Pixies are nimble and charming but are physically weak and their excitable nature often leads to impetuous behavior. They gain +2 Dex, +2 Cha, -4 Str, and -2 Wis.<br />
* '''Type:''' Pixies are Fey.<br />
* '''Size:''' Pixies are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.<br />
* '''Speed:''' Pixiess have a base speed of 20 feet and a fly speed of 50 feet with average maneuverability.<br />
* '''Languages:''' Pixies begin play speaking Common and Sylvan. Pixies with high Intelligence scores can choose from the following: Draconic, Dwarve, Elven, and Gnome.<br />
<br />
==== Magical Traits ====<br />
* '''Spell-like Abilities (Sp):''' Pixies can use ''dancing lights'' and ''invisibility'' (self only) once a day as spell-like abilities. These abilities are charisma based and the caster level is equal to the pixie's level.<br />
<br />
==== Senses Racial Traits ====<br />
* '''Low-light Vision:''' Pixies can see twice as far as humans in conditions of dim light.<br />
[[Category:Races]]</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Albya&diff=554Albya2014-11-25T03:19:41Z<p>Baman881: </p>
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<div>Albya is an elusive pixie city on the continent of Skyros. Albya is where the overruling pixie queen resides. The city is largely populated by fey and pixies but adventurers of all races traveling to the pillar often chose to visit the city. A great hanging garden flows around the outskirts of the city falling down the east side of Skyros. It is rumored that the pixie dust from Albya has given the fruit growing in the hanging gardens magical properties. Strange sighting of humanoids and animals performing bizarre acts such as uncontrollable laughter and dancing have been reported near the garden.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=New_Nox&diff=553New Nox2014-11-25T03:15:42Z<p>Baman881: Created page with "The survivors of "the flow" disaster in Lacuna Nox traveled deeper into the mountains and created the city of New Nox. Many drow desperately missed the wealth and prestige in ..."</p>
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<div>The survivors of "the flow" disaster in Lacuna Nox traveled deeper into the mountains and created the city of New Nox. Many drow desperately missed the wealth and prestige in Lacuna Nox and a great library is built in honor of their home. This greatly advances the cities influence in literature. The drow begin to perform experiments deep underground and create terrible drider creatures. They enslave the race and force them to help build the city to the same power as their former home. To prove to the world that the drow have once again risen in power a great black pyramid is built above the city. Although the drow of New Nox still regard their own race as superior they have close ties to the human city of Glenelg. Glenelg took in survivors of "the flow" and their trade arrangements have brought prosperity among the drow cities.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Gnarl&diff=552Gnarl2014-11-25T02:59:52Z<p>Baman881: Created page with "Gnoll existed as nomadic tribes roaming plains of Grünik, until they found a plentiful warm plain where they created the city of Gnarl. They frequently patrolled the paramete..."</p>
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<div>Gnoll existed as nomadic tribes roaming plains of Grünik, until they found a plentiful warm plain where they created the city of Gnarl. They frequently patrolled the parameters of the city and built roads to travel along. A massive statue along the trade routes near the city of Gnarl can be seen by weary travelers from miles away. It is rumored that the statue casts protection from evil upon those who touch it.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Lacuna_Nox&diff=551Lacuna Nox2014-11-25T02:52:31Z<p>Baman881: </p>
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<div>The city of Lacuna Nox was created by the drow. Lacuna Nox was an incredibly wealthy city before its destruction. Elaborate drow architecture and sculptures praising the Superior drow race can be found all over the city. The city was destroyed in the disaster of "The Flow." In the rapid expansion of Lacuna Nox the drow tore through to the flow and the city was tragically flooded. Many drow died in the terrible disaster and the cities wealth was lost. The drow had no choice but to flee the city and start again. Today the city is completely abandoned; on occasion monstrous Drider creatures can be spotted crawling down into the lost city in search of treasure. Most driders, sent by their drow masters, perish in the lost city.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Lacuna_Nox&diff=550Lacuna Nox2014-11-25T02:51:51Z<p>Baman881: Created page with "The city of Lacuna Nox was created by the drow. Lacuna Nox was an incredibly wealthy city before its destruction. Elaborate drow architecture and sculptures praising the Super..."</p>
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<div>The city of Lacuna Nox was created by the drow. Lacuna Nox was an incredibly wealthy city before its destruction. Elaborate drow architecture and sculptures praising the Superior drow race can be found all over the city. The city was destroyed in the disaster of "The Flow." In the rapid expansion of Lacuna Nox the drow tore through to the flow and the city was tragically flooded. Many drow died in the terrible disaster and the cities wealth was lost. The drow had no choice but to flee the city and start again. Today the city is completely abandon; on occasion monstrous Drider creatures can be spotted crawling down into the lost city in search of treasure. Most driders, sent by their drow masters, perish in the lost city.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Albya&diff=542Albya2014-11-24T18:28:03Z<p>Baman881: </p>
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<div>Albya is an elusive pixie city on the continent of Skyros. Albya is where the overruling pixie queen resides. The city is largely populated by fey and pixies but travelers of all races pilgrimage to the pillar often chose to visit the city. A great hanging garden flows around the outskirts of the city falling down the east side of Skyros. It is rumored that the pixie dust from Albya has given the fruit growing in the hanging gardens magical properties. Strange sighting of humanoids and animals performing bizarre acts such as uncontrollable laughter and dancing have been reported near the garden.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Albya&diff=541Albya2014-11-24T18:27:18Z<p>Baman881: Created page with "Albya is an elusive pixie city on the continent of Skyros. Albya is where the overruling pixie queen resides. The city is largely populated by fey and pixies but travelers of ..."</p>
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<div>Albya is an elusive pixie city on the continent of Skyros. Albya is where the overruling pixie queen resides. The city is largely populated by fey and pixies but travelers of all races pilgrimage to the pillar often chose to visit the city. A great hanging garden flows around the outskirts of the city falling down the east side of Skyros. It is rumored that the pixie dust from Albya has given the fruit growing in the hanging gardens natural properties. Strange sighting of humanoids and animals performing bizarre acts such as uncontrollable laughter and dancing have been reported near the garden.</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Al_Ishaq&diff=538Al Ishaq2014-11-24T18:05:42Z<p>Baman881: Created page with "The nomadic tribes of the Ifrit begin to center around the volcano of Mt. Tulunn and they establish a nearby city of Al Ishaq. The city has no central location, instead it is ..."</p>
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<div>The nomadic tribes of the Ifrit begin to center around the volcano of Mt. Tulunn and they establish a nearby city of Al Ishaq. The city has no central location, instead it is a series of small spread out villages with homes often deserted then reoccupied by wandering Ifrit. The Ifrit remain strongly nomadic and the majority of their race wanders the continent of Karmir alongside the fire elementals</div>Baman881http://whinehurst.com/sevenpillars/index.php?title=Terausian_History&diff=451Terausian History2014-11-19T14:39:58Z<p>Baman881: </p>
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<div>==Timeline==<br />
===Kobold Standard Time===<br />
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1 - The Kobold city of Chandan Nath is founded.<br />
<br />
1222 - [[The Grand Library]] of Chandan Nath is built.<br />
<br />
1253 - The road from Chandan Nath to the [[The Pillars#The Pillar of Gedik | The Gedish Pillar]] is constructed.<br />
<br />
- Kobolds delve deeper into Divination magic.<br />
<br />
2510 - Shard city of Roykka is founded on the shores of [[The Maw]] near [[Gryphon Peak]].<br />
<br />
2747 - Dwarves found the city of Dhurkot.<br />
<br />
2761 - Elven city Hunt is created near [[Manticore Groves]].<br />
<br />
2841 - Elves found the city of Choma.<br />
<br />
2910 - Nerid build The Hermitage on seaweed island.<br />
<br />
2963 - Pixie city of Albya is founded on [[Skyros]].<br />
<br />
3026 - Humans found the city of Pobba Thri.<br />
<br />
- Kobolds create city at the base of the [[The Pillars#The Pillar of Gedik | The Gedish Pillar]] called Khar Yamaat.<br />
<br />
3088 - The Shokan found the city of Oued Zem east of [[Mirror Sea]].<br />
<br />
- Kobold prophet [[Bahlchar]] is born.<br />
<br />
3101 - Ifrits found city by [[Ulair's Shade]] called Al Ishaq.<br />
<br />
3205 - City of Karkilla is created by the Shard.<br />
<br />
- The Human [[Rimpar]] creates the [[Order of the Iron Monkey]] in Pobba Thri. He teaches the city Law and Goodness.<br />
<br />
- Rimpar wanders in the mountains and is never seen again.<br />
<br />
- The Ifrit [[Ulair]] founds an order of bards called the [[Incentors]].<br />
<br />
- Nerids create a city called Shoal by [[The Shipwright's Saw]].<br />
<br />
- Human city of Woodham is created north of Pobba Thri.<br />
<br />
3322 - Elves in Choma build a [[University of Magic]]. <br />
<br />
- The Kobold race advances in Divination.<br />
<br />
3536 - Dwarves create the city of Khyargar.<br />
<br />
3854 - Elves create the city of Kaloma.<br />
<br />
4040 - Humans build the city of Glenelg at the river junction on [[Meridia]].<br />
<br />
4148 - Orcs found the city of Groktaar above the [[Mirror Sea]].<br />
<br />
- The city of Al Ishaq advances in War Magic.<br />
<br />
4196 - The Drow build closer to the surface and found the trade city of Lacuna Nox.<br />
<br />
- The Shard [[Ronnogh]] is born.<br />
<br />
- The Shard in Karkilla raise the world’s first army.<br />
<br />
4239 - Half-Elf [[Eric Dovetail]] builds Arasael, “The Shining City,” at the base of the [[The Pillars#The Pillar of Meridia | Meridian Pillar]]. Soon after, major trade routes to nearby cities are established and build the wealth of Arasael.<br />
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===Arasael Calendar===<br />
1 - Half-Elf [[Eric Dovetail]] builds Arasael, “The Shining City,” at the base of the [[The Pillars#The Pillar of Meridia | Meridian Pillar]]. Soon after, major trade routes to nearby cities are established and build the wealth of Arasael.<br />
<br />
11 - The city of Durkot advances in Steel making. Smiths in Durkot create the [[Items#Trueforge | Trueforge]]. The Dwarven civilization advances in Artifice magic.<br />
<br />
20 - Corruption takes hold in Glenelg and Khar Yamaat.<br />
<br />
42 – The prophet Bahlchar out of Chandan Nath has a vision of the future and is struck blind. He creates an order called the [[Hooded Scribes]]. They are commanded to spread out into the world to seek knowledge among the other races and create peaceful relations.<br />
<br />
50 – The feared Dragon [[Mandalgov]] emerges from the west and begins to gather an army of Orcs with his eyes set upon the Shokan of Oued Zem and later the rest of the world.<br />
<br />
66 - The frog folk Grippli found the city of Engya. The Drow Queen [[Lineerue]] is born. An army is raised at Al Ishaq.<br />
<br />
70 - The army in Karkilla doubles. The Ifrit and Shard treaty doesn't hold and the Karkilla Shard go to war against Al Ishaq.<br />
<br />
79 - Eric Dovetail sets off on an expedition to the North to find the [[The Pillars#The Black Pillar | Black Pillar]] of Kobold myth.<br />
<br />
83 - Eric Dovetail finds the [[The Pillars#The Black Pillar | Black Pillar]] and creates The Black City around it like he did with Arasael. Unwilling to die of old age, he performs a dark ritual at the [[The Pillars#The Black Pillar | Black Pillar]] and becomes a Lich.<br />
<br />
99 - The Dwarf [[Dornod Molgo]] founds the city of Thau Mine.<br />
<br />
122 - Corruption deepens in Glenelg and Khar Yamaat. Humans advance in steam engineering.<br />
<br />
129 - The crooked city of Rothlein is created.<br />
<br />
135 - Gnolls found the city of Gnarl on GREEN_PILLAR CONTINENT.<br />
<br />
150 - The dragon Mandalgov and the Orc army finally attack and destroy the city of Oued Zem and enslave the Shokan. The former city lies in ruins.<br />
<br />
156 - The Dwarven city of Ghrekhan is founded on GREEN_PILLAR_CONTINENT.<br />
<br />
166 - Gnomes found the city of Wudinna on VIOLET_PILLAR_CONTINENT. The [[Nox Academy]] is also created near Lacuna Nox.<br />
<br />
175 - The [[Order of Stone Guard]] is founded by the Shard, and the army marches to Roykka to make an alliance with the Kobolds. They accept.<br />
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200 - The Sylph city of Silverfell is founded on Skyros. The great Ifrit Ulair vanishes. The Dwarven city of Durkot advances in Clockworking.<br />
<br />
221 - The Antikytherians are created and establish their haven of Besht near Woodham. Khar Yamaat raises an army to threaten Chandan Nath. New Kobold city of Kartume is created on the [[Meknes Islands]]. New Dwarven city called Serpent Belly is created in the [[Serpent Spine]] mountains.<br />
<br />
215 - [[Katriona]] becomes a vampire and start spreading Dhampirs in Rothlein by vampire magic.<br />
<br />
217 - Strix emurge from [[Starfell]], the bismuth cube, and found the city of Ywa Thit Gyi.<br />
<br />
240 - Create city Palanca, Rakshasa Pirate Kings on small island south of the [[The Pillars#The Pillar of Karmir | Karmite Pillar]]<br />
<br />
242 - Create Race Halflings at 'savage land' ("Mposhi" (locally 'Puun')) down in the glacier. Dinosaurs at Mposhi.<br />
<br />
255 - [[Mandalgov]] leads the Orc army with their Shokan slaves and attack the Dwarven city Ghrekhan. Dwarves at 'Khyargar' raise army. Create city "Xank" Orcs near [[Mirror Sea]]. Ghrekhan is in ruins.<br />
<br />
267 - Nobles in Glenelg and Lacuna Nox ally to kill Drow queen avatar [[Lineerue]]. Advance engineering in city Wudinna. Create Fey Pixie city "Libartya" near Wudinna.<br />
<br />
299 - Advance War for Shard. Subrace Grey Orcs created and move into Palanca. Avatar [[Ronnogh]] established a [[Tactics School]] at Roykka. Ronnogh initiates war against evil Kobolds at Khar Yamaat. [[Ronnogh]]'s warriors win, but he is killed. Khar Yamaat is cleared and under Shard control in cooporation with peaceful Kobolds.<br />
<br />
302 - Human city Greenfield near GREEN_PILLAR. Advance Greenfield in agriculture. Create subrace, Gillmen, in [[Great Lakes]] of [[Gedik]]. City name Addergill. Advance Elven race with weapon smithing.<br />
<br />
305 - [[Dornod Mulgo]] creates [[Items#Orbs_of_Dragonkind | Orbs of Dragonkind]] to fight the gold dragon Mandalgov with Orc/Shokan army. Mandalgov's soul is captured. All dragons disappear. Orb with soul is hidden in [[Svellheim]] in a dungeon.<br />
<br />
306- 310 - Elven city Kelsea near red pillar. Create dwarven city Durlok. Create Orc city Gord near VIOLET_PILLAR.<br />
Create Nerid city of Airismaa Autra at base of giant tree, [[Airismaa]] in canopy. Trade port. Create elven city Asani on Gedik. Create Strix city 'Ywa Tha Yar' near Skyros. Create city of Two Wells. East of Durlok. Nerid city Rediul Mare.<br />
<br />
Avatar Elf [[Faelar]]. Returns home to Kaloma after battle of the dragon. Now rules the city.<br />
<br />
Ifrit make alliance with the Sea Elves at Shoal. Palanca advances at sailing. Create Kobold city 'Anglor' at [[The False Pillars]]. Iffrits attack Pobba Thri. Ifrit win. They take over the city and now live there. Don't kill inhabitants.<br />
<br />
Gnome city at [[Gryphon Peak]]. Purifying the Shard. Gryphon Peak and Roykka establish an alliance. [[Stone Guard]] offered to protect all allies.<br />
<br />
Arasael to build wall around the city. Elves build city 'Iolo' south of Palanca. Build [[Magical Tower]] in Iolo.<br />
<br />
311-315 - Pobba Thri -1 Chaos. Catastophy - The Drow break through to the Flow, and Lacuna Nox is flooded with sea water. City is ruined. Glenelg takes on the Drow refugees.<br />
<br />
Silverfell raises an army. Gord raises an army. Gnarl raises an army<br />
<br />
[[Elven Crafting Hall]] in Asani. (Craft university for weaponsmithing, crafting). Nerids of Rediul Mare establish mercantile exchanges between cities. They are building warehouses and trade facilities. Headquarters are at Rediul Mare at bottom of sea. Loser Kobolds at Khar Yamaat build an underground resistance order called [[Shadowscales]]. First port hub or Nerid trade guild is build at Airismaa Autra. In Arasael, they build a magical university and another Kobold library.<br />
<br />
Orc city "Culraghi" near [[Mirror Sea]]. Create human city "Barwell" near GOLD_PILLAR Create port city "Chill Harbor" in [[The Fingers]] on GOLD_PILLAR_CONTINENT. Create human city "Kersbrook" on [[Gedik]].<br />
<br />
DISASTER - Gord - City is sucked into a sink hole and destroyed. Create Drow city "New Nox" near [[The Flow]]. New Nox creates Drider creatures.<br />
<br />
Advancing Gryphon Peak in firearms. Establish order [[Lightbringers]] Roykka. Order them to root out the [[Shadowscales]] at Khar Yamaat. Create Shard city "Kirjais" on island near Skyros.<br />
<br />
Advance Elves In Weapon Smithing.<br />
<br />
316-320 Event - Lich at [[The Pillars#The Black Pillar | Black Pillar]] creates a [[Black Portal | Portal]] to Hell (Outer planes). Create order [[Order of his shining hope]].<br />
Narid trade group is called [[Rediul Trade Company]]. Ywa Thi Gwi and Ywa Tha Yar raise defensive armies. Advance Nerid civilization - Trade +1 - Enhance Rediul Trade Company.<br />
<br />
Purify Elven civilization +1. Expanding Mposhi Puun by one square. Avatar [[Faelar]] signs treaty with Shard.<br />
<br />
Gnolls at Gnarl +2 good. Create Sylph city Onaka near Skyros<br />
<br />
Shard strike alliance between Shard and Nerid. Create Dwarven city "Brachtal" in the cliffs of [[The Blowing Bight]]. Gnomes possess a secret [[Items#Philosopher's Stone | Philosopher's Stone]] artifact.<br />
<br />
Catastrophe - Famine in the town of Pobba Thri. It is now a ghost town.<br />
<br />
321-325 - Matt Dwarven civilization +2 artificers.<br />
<br />
Create Antikytherian city "Tesht" by Palanca. Create order [[Order of the Perfected Man]] out of Tesht.<br />
<br />
Nerid pirates take over The Hermitage and surrounding waters. Create human city of Woodside by GREEN_PILLAR Port city serving inner port. Create oasis "Sefrou Oasis" near [[The Pillars#The Pillar of Karmir | Karmite Pillar]]. Lake few miles across.<br />
<br />
Shokan revolt and escape Orc subjagation.<br />
<br />
Create order [[Hounds of Gnarl]] to protect travel. Create army at Albya. Advance city New Nox + literature with rediscovery of [[Nox Academy]].<br />
Advance Gryphon Peak firearms.<br />
<br />
326-330 - Create order in Rothlein. [[Family Van Buren]] (Vampire Hunters). Creating Human city Edgewood. Kersbrook raises an army.<br />
<br />
Create order [[Order of the true Shard]] in Roykaa. Lich at [[Black Portal]] blows himself up, damaging the portal in the process. It is no longer functional.<br />
<br />
Vampire queen in Rothlein unleashes pack of werewolves on Edgewood. 1/2 of the city has been killed.<br />
<br />
Create Elven cities Patras and Serres by the GOLD_PILLAR.<br />
<br />
Create -2 evil pixie city "Heriseni" by [[The Pillars#The Black Pillar | The Black Pillar]]. Created [[Hanging Gardens]] at [[Zorile]]. Create large [[Gnoll Statue]] that grants Protection from Evil. Create large black pyramids above New Nox.<br />
<br />
Create Gnoll city "Orla" at the base of the [[The Pillars#The Pillar of Karmir | Karmite Pillar]]. +1 civilization Gnoll healing.<br />
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1471 (5772 KST) – Finish second wall around city Arasael. Advance Elven weapon smithing to third level.</div>Baman881