Difference between revisions of "Gnoll"

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* '''Size:''' Gnolls  are Medium creatures and thus have no bonuses or penalties due to their size.
 
* '''Size:''' Gnolls  are Medium creatures and thus have no bonuses or penalties due to their size.
 
* '''Speed:''' Gnolls have a base speed of 30 feet.
 
* '''Speed:''' Gnolls have a base speed of 30 feet.
* '''Languages:''' Gnolls begin play speaking Common and Gnoll. Gnolls with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Halfling.
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* '''Languages:''' Gnolls begin play speaking Common and Gnoll. Gnolls with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome and Sylvan.
  
 
==== Defense Traits ====
 
==== Defense Traits ====

Revision as of 17:29, 14 November 2014

About Race

Description

Physical Description

Gnolls are a race of hulking, humanoids that resemble hyenas in more than mere appearance; they show a striking affinity with the scavenging animals, to the point of keeping them as pets, and reflect many of the lesser creatures' behaviors.

History

Gnoll existed as nomadic tribes roaming the continent of ___, until they found a plentiful warm plain where they created the city of Gnarl. They frequently patrolled the parameters of the city and built roads to travel along. Travelers began seeking them out as guides and protection from dangers. The Gnoll began to embrace there growing reputation as protectors; helping others brought prestige and honor among the gnoll tribes. They formed the “Hounds of Gnarl” a guild to honor protection of the weak. The gnoll build a massive statue along the trade routes near the city of Gnarl which casts protection from evil upon those who touch it. A gnoll tribe makes a pilgrimage to the tower of healing and find the continent war torn. The tribe establishes the city Orla at the tower to help those on a pilgrimage to the tower. The Gnoll begin to help the refuges of war and famine and create a center of healing.

Society

The pack, band, or tribe is the most important thing to gnolls, and anything threatening the gnoll unit meets with strong resistance or— against a superior foe—dispersal. This unity extends through all aspects of gnoll life, and breaking that unity in any way constitutes the greatest sin in gnoll culture. Thus, a gnoll who kills another gnoll or betrays a gnoll to a racial enemy faces the most severe punishment: exile (and branding or other marking to indicate that a gnoll is an outcast). During combat, gnolls use a strange mixture of pack tactics and individual standoffs. If a gnoll feels that it is winning, it attempts to take down a weaker being rather than aiding its fellows. If the gnolls are struggling, they gang up on a powerful leader and try to take that creature down, in the hopes of forcing its allies to flee. Gnoll leaders are typically rangers, although clerics are highly regarded as well. Most gnolls find arcane magic difficult to master, and as a result it is relatively rare to see a gnoll bard, sorcerer, or wizard.

Relations

Description

Alignment and Faith

Description

Racial Traits

  • Ability Scores: Gnolls are strong and hearty. They gain +2 Strength and +2 Constitution.
  • Type: Gnolls are humanoids with the gnoll subtype.
  • Size: Gnolls are Medium creatures and thus have no bonuses or penalties due to their size.
  • Speed: Gnolls have a base speed of 30 feet.
  • Languages: Gnolls begin play speaking Common and Gnoll. Gnolls with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome and Sylvan.

Defense Traits

  • Natural Armor: Gnolls gain a +1 natural armor bonus to their Armor Class.

Feat and Skill Traits

  • Skill Training: Healing and Survival are always considered class skills for gnolls.

Magical Traits

  • Spell-Like Ability (Sp): Gnolls can use Cure Light Wounds once a day as a spell-like ability (caster level equal to the gnoll's class level).

Offense Traits

  • Natural Attack: Gnolls have a bite attack that deals 1d4 points of damage.

Senses Traits

  • Darkvision: Gnolls can see perfectly in the dark up to 60 feet.