Difference between revisions of "Kobold"

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== About Kobolds ==
 
== About Kobolds ==
  
: Kobolds is old, yo. Like real old.
+
Kobolds is old, yo. Like real old.
  
 
==== Physical Description ====
 
==== Physical Description ====
  
: They be short and scaly motherfuckers.
+
They be short and scaly motherfuckers.
  
 
==== Society ====
 
==== Society ====
  
: ?
+
?
  
 
==== Relations ====
 
==== Relations ====
  
: They sometimes be havin' beef with the Shard, but mostly they cool. These cats love to drop knowledge on people and anyone who listens, they call them bros.
+
They sometimes be havin' beef with the Shard, but mostly they cool. These cats love to drop knowledge on people and anyone who listens, they call them bros.
  
 
==== Alignment and Faith ====
 
==== Alignment and Faith ====
  
: These guys try staying neutral and shit cuz they be writing everything down and want to get both sides.  
+
These guys try staying neutral and shit cuz they be writing everything down and want to get both sides.  
  
 
==== Adventurers ====
 
==== Adventurers ====
  
: You don't see too many of these folk out adventuring.
+
You don't see too many of these folk out adventuring.
  
 
'''Male Names:'''
 
'''Male Names:'''
Line 29: Line 29:
 
== Racial Traits ==
 
== Racial Traits ==
  
: '''Ability Scores:''' Kobolds are nimble and cunning, but tend to be physically weak. They gain +2 Dexterity, +2 Intelligence, and -2 Strength.
+
*'''Ability Scores:''' Kobolds are nimble and cunning, but tend to be physically weak. They gain +2 Dexterity, +2 Intelligence, and -2 Strength.
  
: '''Type:''' Kobolds are humanoids with the reptilian subtype.
+
*'''Type:''' Kobolds are humanoids with the reptilian subtype.
  
: '''Size:''' Kobolds are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
+
*'''Size:''' Kobolds are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
  
: '''Base Speed:''' Kobolds have a base speed of 30 feet.
+
*'''Base Speed:''' Kobolds have a base speed of 30 feet.
  
: '''Languages:''' Kobolds begin play speaking Common and Draconic. Kobolds with high Intelligence scores can choose from the following languages: Dwarven, Elven, Giant, Gnoll, Gnome, Grippli, Halfling, Orc, Sylvan, and Undercommon.
+
*'''Languages:''' Kobolds begin play speaking Common and Draconic. Kobolds with high Intelligence scores can choose from the following languages: Dwarven, Elven, Giant, Gnoll, Gnome, Grippli, Halfling, Orc, Sylvan, and Undercommon.
  
 
==== Defense Traits ====
 
==== Defense Traits ====
  
: '''Armor:''' Kobold's naturally scaly skin grants them a +1 natural armor bonus
+
*'''Armor:''' Kobold's naturally scaly skin grants them a +1 natural armor bonus
  
 
==== Feat and Skill Traits ====
 
==== Feat and Skill Traits ====
  
: '''Shards of the Past (Ex):''' Kobolds share genetic memories with their ancestors that grant them two particular Knowledge skills. Each kobold picks two Knowledge skills. Kobolds gains a +2 racial bonus on both of these skills, and those skills are treated as class skills regardless of what class she actually takes.
+
*'''Shards of the Past (Ex):''' Kobolds share genetic memories with their ancestors that grant them two particular Knowledge skills. Each kobold picks two Knowledge skills. Kobolds gains a +2 racial bonus on both of these skills, and those skills are treated as class skills regardless of what class she actually takes.
  
 
==== Magical Traits ====
 
==== Magical Traits ====
  
: '''Magical Linguist:''' Kobolds gain a +1 bonus to the DC of spells they cast that have the language-dependent descriptor or that create glyphs, symbols, or other magical writings. They also gain a +2 racial bonus on saving throws against such spells.
+
*'''Magical Linguist:''' Kobolds gain a +1 bonus to the DC of spells they cast that have the language-dependent descriptor or that create glyphs, symbols, or other magical writings. They also gain a +2 racial bonus on saving throws against such spells.
  
: '''Spell-Like Abilities (Sp):''' Kobolds with a Charisma score of 11 or higher can use Arcane Mark, Comprehend Languages, Message, and Read Magic once per day as a spell-like ability (caster level equal to the kobold's class level).
+
*'''Spell-Like Abilities (Sp):''' Kobolds with a Charisma score of 11 or higher can use Arcane Mark, Comprehend Languages, Message, and Read Magic once per day as a spell-like ability (caster level equal to the kobold's class level).
  
 
==== Senses Traits ====
 
==== Senses Traits ====
  
: '''Darkvision:''' Kobolds have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
+
*'''Darkvision:''' Kobolds have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
  
 
==== Other Traits ====
 
==== Other Traits ====
  
: '''Prehensile Tail:''' Kobolds have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action.
+
*'''Prehensile Tail:''' Kobolds have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action.
  
 
[[Category:Races]]
 
[[Category:Races]]

Revision as of 13:25, 13 November 2014

About Kobolds

Kobolds is old, yo. Like real old.

Physical Description

They be short and scaly motherfuckers.

Society

?

Relations

They sometimes be havin' beef with the Shard, but mostly they cool. These cats love to drop knowledge on people and anyone who listens, they call them bros.

Alignment and Faith

These guys try staying neutral and shit cuz they be writing everything down and want to get both sides.

Adventurers

You don't see too many of these folk out adventuring.

Male Names:

Female Names:

Racial Traits

  • Ability Scores: Kobolds are nimble and cunning, but tend to be physically weak. They gain +2 Dexterity, +2 Intelligence, and -2 Strength.
  • Type: Kobolds are humanoids with the reptilian subtype.
  • Size: Kobolds are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
  • Base Speed: Kobolds have a base speed of 30 feet.
  • Languages: Kobolds begin play speaking Common and Draconic. Kobolds with high Intelligence scores can choose from the following languages: Dwarven, Elven, Giant, Gnoll, Gnome, Grippli, Halfling, Orc, Sylvan, and Undercommon.

Defense Traits

  • Armor: Kobold's naturally scaly skin grants them a +1 natural armor bonus

Feat and Skill Traits

  • Shards of the Past (Ex): Kobolds share genetic memories with their ancestors that grant them two particular Knowledge skills. Each kobold picks two Knowledge skills. Kobolds gains a +2 racial bonus on both of these skills, and those skills are treated as class skills regardless of what class she actually takes.

Magical Traits

  • Magical Linguist: Kobolds gain a +1 bonus to the DC of spells they cast that have the language-dependent descriptor or that create glyphs, symbols, or other magical writings. They also gain a +2 racial bonus on saving throws against such spells.
  • Spell-Like Abilities (Sp): Kobolds with a Charisma score of 11 or higher can use Arcane Mark, Comprehend Languages, Message, and Read Magic once per day as a spell-like ability (caster level equal to the kobold's class level).

Senses Traits

  • Darkvision: Kobolds have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Other Traits

  • Prehensile Tail: Kobolds have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action.