Difference between revisions of "Kobold"

From Seven Pillars
Jump to navigation Jump to search
Line 21: Line 21:
 
==== Adventurers ====
 
==== Adventurers ====
  
You don't see too many of these folk out adventuring.
+
Kobolds rarely leave their cozy warrens by their own choice. Sometimes those who set out on adventures are the last of their tribe, and such individuals often settle down again as soon as they find another community willing to take them in. Usually, though, those who leave do so on a quest to gain knowledge, especially those of the Hooded Scribe order. These kobolds who do leave, often find themselves drawn to centers of knowledge and learning and find themselves in a struggle between settling down in these locations or seeking the unknown and potential new discoveries.
  
'''Male Names:'''
+
'''Male Names:''' Draahzin, Eadoo, Ipmeerk, Jamada, Kib, Makroo, Olp, Yraalik, Zornesk
  
'''Female Names:'''
+
'''Female Names:''' Adriaak, Harkail, Neeral, Ozula, Poro, Saassraa, Tarka
  
 
== Racial Traits ==
 
== Racial Traits ==

Revision as of 09:21, 19 November 2014

About Kobolds

Kobolds is old, yo. Like real old.

Physical Description

Kobolds are small, bipedal reptilian humanoids. Most stand around 3 feet tall and weigh about 35 pounds. They have powerful jaws for creatures of their size and noticeable claws on their hands and feet. Often kobolds' faces are curiously devoid of expression, as they favor showing their emotions by simply swishing their tails. Kobolds' thick hides vary in color, and most have scales that match the hue of one of the varieties of chromatic dragons, with red scales being predominant. A few kobolds, however, have more exotic colors such as orange or yellow, which in some tribes raises or lowers an individual's status in the eyes of his fellows.

Society

?

Relations

They sometimes be havin' beef with the Shard, but mostly they cool. These cats love to drop knowledge on people and anyone who listens, they call them bros.

Alignment and Faith

These guys try staying neutral and shit cuz they be writing everything down and want to get both sides.

Adventurers

Kobolds rarely leave their cozy warrens by their own choice. Sometimes those who set out on adventures are the last of their tribe, and such individuals often settle down again as soon as they find another community willing to take them in. Usually, though, those who leave do so on a quest to gain knowledge, especially those of the Hooded Scribe order. These kobolds who do leave, often find themselves drawn to centers of knowledge and learning and find themselves in a struggle between settling down in these locations or seeking the unknown and potential new discoveries.

Male Names: Draahzin, Eadoo, Ipmeerk, Jamada, Kib, Makroo, Olp, Yraalik, Zornesk

Female Names: Adriaak, Harkail, Neeral, Ozula, Poro, Saassraa, Tarka

Racial Traits

  • Ability Scores: Kobolds are nimble and cunning, but tend to be physically weak. They gain +2 Dexterity, +2 Intelligence, and -2 Strength.
  • Type: Kobolds are humanoids with the reptilian subtype.
  • Size: Kobolds are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
  • Base Speed: Kobolds have a base speed of 30 feet.
  • Languages: Kobolds begin play speaking Common and Draconic. Kobolds with high Intelligence scores can choose from the following languages: Dwarven, Elven, Giant, Gnoll, Gnome, Grippli, Halfling, Orc, Sylvan, and Undercommon.

Defense Traits

  • Armor: Kobold's naturally scaly skin grants them a +1 natural armor bonus

Feat and Skill Traits

  • Shards of the Past (Ex): Kobolds share genetic memories with their ancestors that grant them two particular Knowledge skills. Each kobold picks two Knowledge skills. Kobolds gains a +2 racial bonus on both of these skills, and those skills are treated as class skills regardless of what class she actually takes.

Magical Traits

  • Magical Linguist: Kobolds gain a +1 bonus to the DC of spells they cast that have the language-dependent descriptor or that create glyphs, symbols, or other magical writings. They also gain a +2 racial bonus on saving throws against such spells.
  • Spell-Like Abilities (Sp): Kobolds with a Charisma score of 11 or higher can use Arcane Mark, Comprehend Languages, Message, and Read Magic once per day as a spell-like ability (caster level equal to the kobold's class level).

Senses Traits

  • Darkvision: Kobolds have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Other Traits

  • Prehensile Tail: Kobolds have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action.