Difference between revisions of "Nerid"

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== About Race ==
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[[Category:Races]]
Description
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==About==
 
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The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might consider you selfish. A mariner race, the nerids sail the oceans of Teraus. They rule the seas.
==== Physical Description ====
 
Description
 
 
 
==== Society ====
 
Description
 
  
==== Relations ====
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===Children of the Sea===
Description
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Most nerid look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat overlarge eyes, blue-black in color. A nerid's hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams.
  
==== Alignment and Faith ====
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==Nerid Traits==
Description
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'''''Ability Score Increase.''''' Your Constitution score increases by 2 and your Wisdom score increases by 1.
  
==== Adventurers ====
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'''''Age.''''' Nerid mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Description
 
  
:'''Male Names:''' List
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'''''Alignment.''''' Spending their lives on the open sea, nerids love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos.
  
:'''Female Names:''' List
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'''''Size.''''' nerids are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
  
== Pathfinder Racial Traits ==
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'''''Speed.''''' Your base walking speed is 30 feet, and you have a swimming speed of 30 ft.
* '''Ability Scores:''' Nerids are strong and shrewd. They gain +2 Str, +2 Wis, -2 Int.
 
* '''Type:''' Nerids are fey with the elf and aquatic subtypes.
 
* '''Size:''' Nerids are Medium creatures and thus receive no bonuses or penalties due to their size.
 
* '''Speed:''' Nerids have a base speed of 30 feet and a swim speed of 30 feet.
 
* '''Languages:''' Nerids speak Common and Nerid. Nerids with high Intelligence scores can choose from the following: Aquan, Draconic, Dwarven, Gnoll, Gnome, Orc, and Sylvan.  
 
  
==== Defense Traits ====
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'''''Acid Resistance.''''' You have resistance to acid damage.
* '''Elven Immunities:''' Nerids are immune to magical sleep and gain a +2 racial bonus to saves vs enchantments.
 
* '''Bond to the Land:''' Nerids gain a +2 dodge bonus to AC when in or above water.
 
  
==== Feat and Skill Traits ====
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'''''Amphibious.''''' You can breathe air and water.
* '''Adept Swimmers:''' Nerids gain a +8 racial bonus on Swim checks, can always take 10 while swimming.
 
  
==== Senses Traits ====
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'''''Call to the Wave.''''' You know the ''shape water'' cantrip. When you reach 3rd level, you can cast the ''create or destroy water'' spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
* '''Deepsight:''' Nerids are specially adapted to the lightless depths of the oceans, but not to air-filled environments. They can see in the dark up to 120 feet while underwater, but do not gain this benefit out of water.
 
* '''Low-light Vision:''' Nerids can see twice a far as humans in conditions of dim light.
 
  
==== Other Traits ====
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'''''Subrace.''''' One main subrace of nerid's populate the world of Teraus: Gillman. If you wish, you may choose this subrace.
* '''Amphibious:''' Nerids are amphibious and can breathe both air and water.
 
  
[[Category:Races]]
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===Gillman===
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Living a calmer life in the Great Lakes of [[Atlas#Gedik|Gedik]], these sea elves have adapted to freshwater living.

Latest revision as of 20:21, 6 January 2017

About

The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might consider you selfish. A mariner race, the nerids sail the oceans of Teraus. They rule the seas.

Children of the Sea

Most nerid look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat overlarge eyes, blue-black in color. A nerid's hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams.

Nerid Traits

Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.

Age. Nerid mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.

Alignment. Spending their lives on the open sea, nerids love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos.

Size. nerids are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 ft.

Acid Resistance. You have resistance to acid damage.

Amphibious. You can breathe air and water.

Call to the Wave. You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Subrace. One main subrace of nerid's populate the world of Teraus: Gillman. If you wish, you may choose this subrace.

Gillman

Living a calmer life in the Great Lakes of Gedik, these sea elves have adapted to freshwater living.