Difference between revisions of "Nerid"

From Seven Pillars
Jump to navigation Jump to search
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
== About Race ==
+
[[Category:Races]]
Description
+
==About==
 
+
The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might consider you selfish. A mariner race, the nerids sail the oceans of Teraus. They rule the seas.
==== Physical Description ====
 
Description
 
 
 
==== Society ====
 
Description
 
 
 
==== Relations ====
 
Description
 
 
 
==== Alignment and Faith ====
 
Description
 
 
 
==== Adventurers ====
 
Description
 
 
 
:'''Male Names:''' List
 
  
:'''Female Names:''' List
+
===Children of the Sea===
 +
Most nerid look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat overlarge eyes, blue-black in color. A nerid's hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams.
  
== Racial Traits ==
+
==Nerid Traits==
* '''Ability Scores:''' +2 Str, +2 Wis, -2 Int
+
'''''Ability Score Increase.''''' Your Constitution score increases by 2 and your Wisdom score increases by 1.
* '''Type:''' Fey '''(aquatic) (?)'''
 
* '''Size:''' Description
 
* '''Speed:''' Normal 30 feet.
 
* '''Languages:''' Common, Elven, '''Aquan (?)'''
 
  
==== Defense Traits ====
+
'''''Age.''''' Nerid mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
* '''Elven Immunities:''' Immune to magical sleep and +2 racial bonus to saves vs enchantments
 
* '''Bond to the Land:''' +2 dodge when in or on water
 
  
==== Feat and Skill Traits ====
+
'''''Alignment.''''' Spending their lives on the open sea, nerids love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos.
* '''Michael Phelps:''' +8 racial bonus to swim checks
 
  
==== Magical Traits ====
+
'''''Size.''''' nerids are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
* '''Name:''' Description
 
  
==== Movement Traits ====
+
'''''Speed.''''' Your base walking speed is 30 feet, and you have a swimming speed of 30 ft.
* '''Swim:''' swim speed 30'
 
  
==== Offense Traits ====
+
'''''Acid Resistance.''''' You have resistance to acid damage.
* '''Name:''' Description
 
  
==== Senses Traits ====
+
'''''Amphibious.''''' You can breathe air and water.
* '''Low-light Vision:''' Description
 
* '''Deepsight:''' 120' darkvision underwater only
 
  
==== Weakness Traits ====
+
'''''Call to the Wave.''''' You know the ''shape water'' cantrip. When you reach 3rd level, you can cast the ''create or destroy water'' spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
* '''Name:''' Description
 
  
==== Other Traits ====
+
'''''Subrace.''''' One main subrace of nerid's populate the world of Teraus: Gillman. If you wish, you may choose this subrace.
* '''Amphibious:''' can breathe both air and water
 
  
[[Category:Races]]
+
===Gillman===
 +
Living a calmer life in the Great Lakes of [[Atlas#Gedik|Gedik]], these sea elves have adapted to freshwater living.

Latest revision as of 20:21, 6 January 2017

About

The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might consider you selfish. A mariner race, the nerids sail the oceans of Teraus. They rule the seas.

Children of the Sea

Most nerid look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat overlarge eyes, blue-black in color. A nerid's hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams.

Nerid Traits

Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.

Age. Nerid mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.

Alignment. Spending their lives on the open sea, nerids love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos.

Size. nerids are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 ft.

Acid Resistance. You have resistance to acid damage.

Amphibious. You can breathe air and water.

Call to the Wave. You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Subrace. One main subrace of nerid's populate the world of Teraus: Gillman. If you wish, you may choose this subrace.

Gillman

Living a calmer life in the Great Lakes of Gedik, these sea elves have adapted to freshwater living.