Difference between revisions of "Shardborn"
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: '''Hardy (3 RP):''' Benefit: Members of this race gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. | : '''Hardy (3 RP):''' Benefit: Members of this race gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. | ||
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==== Senses Traits ==== | ==== Senses Traits ==== |
Revision as of 19:14, 13 November 2014
Contents
About Shardborn
Physical Description
Society
Relations
Alignment and Faith
Adventurers
Male Names:
Female Names:
Racial Traits
- Ability Scores:
- Type: Outsider (native) (3 RP)
- Size: Shardborn are Medium creatures and thus have no bonuses or penalties due to their size.
- Speed: Shardborn have a base speed of 30 feet.
- Languages: Shardborn begin play speaking Common and Terran. Shardborn with high Intelligence scores can choose from the following: Aquan, Dwarven, Elven, Gnome, Halfling, Ignan, and Auran.
Defense Traits
- Energy Resistance (1 RP): 5 Acid Resistance.
- Crystalline Form (2 RP): Members of this race have reflective, crystalline skin that grants them a +2 racial bonus to AC against rays. Once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat.
- Hardy (3 RP): Benefit: Members of this race gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Senses Traits
- Darkvision: Native outsiders have the darkvision 60 feet racial trait.
Other Traits
- Stonecunning (1 RP): Benefit: Members of this race receive a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
- Static Bonus Feat - Improved Initiative (2 RP): Benefit: Choose one feat with no prerequisites. All members of this race gain this feat as a bonus feat at 1st level.