Difference between revisions of "Shardborn"

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== About Shardborn ==
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[[Category:Races]]
 
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==About==
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'''Physical Description'''
 
 
==== Physical Description ====
 
 
 
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==== Society ====
 
 
 
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==== Relations ====
 
 
 
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==== Alignment and Faith ====
 
 
 
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==== Adventurers ====
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'''Society'''
  
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'''Relations'''
  
'''Male Names:'''  
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'''Alignment and Faith'''
  
'''Female Names:'''  
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'''Adventurers'''
  
== Racial Traits ==
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==Shardborn Traits==
  
: '''Ability Scores:'''
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'''''Ability Score Increase.''''' Your Constitution score increases by 2 and your Strength score increases by 1.
: '''Type:''' Outsider (native) (3 RP)
 
: '''Size:''' Shardborn are Medium creatures and thus have no bonuses or penalties due to their size.
 
: '''Speed:''' Shardborn have a base speed of 30 feet.
 
: '''Languages:''' Shardborn begin play speaking Common and Terran. Shardborn with high Intelligence scores can choose from the following: Aquan, Dwarven, Elven, Gnome, Halfling, Ignan, and Auran.
 
  
==== Defense Traits ====
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'''''Age.''''' Shardborn mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
  
: '''Energy Resistance (1 RP):''' 5 Acid Resistance.
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'''''Alignment.''''' Created into servitude for the [[Shard]], shardborn tend toward a lawful alignment.
  
: '''Crystalline Form (2 RP):''' Members of this race have reflective, crystalline skin that grants them a +2 racial bonus to AC against rays. Once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat.
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'''''Size.''''' Shardborn are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
  
: '''Hardy (3 RP):''' Benefit: Members of this race gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
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'''''Speed.''''' Your base walking speed is 30 feet.
  
==== Senses Traits ====
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'''''Earth Walk.''''' You can move across difficult terrain made of earth or stone without expending extra movement.
  
: '''Darkvision:''' Native outsiders have the darkvision 60 feet racial trait.
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'''''Become Like Stone.''''' You can cast the ''stoneskin'' spell once with this trait, self only for a duration of up to 1 minute, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
  
==== Other Traits ====
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'''''Languages.''''' You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
 
 
: '''Stonecunning (1 RP):''' Benefit: Members of this race receive a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
 
 
 
: '''Static Bonus Feat - Improved Initiative (2 RP):''' Benefit: Choose one feat with no prerequisites. All members of this race gain this feat as a bonus feat at 1st level.
 
 
 
[[Category:Races]]
 

Latest revision as of 17:26, 17 April 2018

About

Physical Description

Society

Relations

Alignment and Faith

Adventurers

Shardborn Traits

Ability Score Increase. Your Constitution score increases by 2 and your Strength score increases by 1.

Age. Shardborn mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.

Alignment. Created into servitude for the Shard, shardborn tend toward a lawful alignment.

Size. Shardborn are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Earth Walk. You can move across difficult terrain made of earth or stone without expending extra movement.

Become Like Stone. You can cast the stoneskin spell once with this trait, self only for a duration of up to 1 minute, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.