Difference between revisions of "Drow"
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Drow place a premium on power and survival, and are unapologetic about any vile choices they might make to ensure their survival. After all, they do not just survive adversity—they conquer it. They have no use for compassion, and are unforgiving of their enemies, both ancient and contemporary. Drow retain the elven traits of strong emotion and passion, but channel it through negative outlets, such as hatred, vengeance, lust for power, and raw carnal sensation. Consequently, most drow are chaotic evil. Demon lords are their chosen patrons, sharing their inclination toward power and destruction. | Drow place a premium on power and survival, and are unapologetic about any vile choices they might make to ensure their survival. After all, they do not just survive adversity—they conquer it. They have no use for compassion, and are unforgiving of their enemies, both ancient and contemporary. Drow retain the elven traits of strong emotion and passion, but channel it through negative outlets, such as hatred, vengeance, lust for power, and raw carnal sensation. Consequently, most drow are chaotic evil. Demon lords are their chosen patrons, sharing their inclination toward power and destruction. | ||
− | == Racial Traits (13 RP) == | + | == Pathfinder Racial Traits (13 RP) == |
*'''Ability Score:''' Drow are nimble and manipulative. They gain +2 Dexterity, +2 Charisma, and –2 Constitution. | *'''Ability Score:''' Drow are nimble and manipulative. They gain +2 Dexterity, +2 Charisma, and –2 Constitution. |
Revision as of 07:14, 10 May 2016
Contents
About Race
Cruel and cunning, drow are a dark reflection of the elven race. Also called dark elves, they dwell deep underground in elaborate cities shaped from the rock of cyclopean caverns. Drow seldom make themselves known to surface folk, preferring to remain legends while advancing their sinister agendas through proxies and agents. Drow have no love for anyone but themselves, and are adept at manipulating other creatures. While they are not born evil, malignancy is deep-rooted in their culture and society, and nonconformists rarely survive for long.
Physical Description
Drow are similar in stature to humans, but share the slender build and features of elves, including the distinctive long, pointed ears. Their eyes lack pupils and are usually solid white or red. Drow skin ranges from coal black to a dusky purple. Their hair is typically white or silver, though some variation is not unknown.
History
Drow formed a civilization in the underground city of Lacuna Nox. Believing they were the superior race, Drow chose to stay isolated from the surface populations of humans and elves. As decades progressed and Drow were increasingly coming into contact with the city of Glenelg; the nobility began to form bonds with humans. The Drow Queen, Lineerue, despised the interactions with inferior races and forbid trade and communication with humans. Drow nobility allied with the rulers of Glenelg to assassinate Queen Lineerue. Drow of Lacuna Nox formed a strong alliance with the city of Glenelg and the new trade routes rapidly increased the cities wealth. The expansion led to disaster. During the rapid expansion of the city the builders break through to “the flow” (A massive flooded underground that expands for hundreds of miles). The city is flooded and all the accumulated wealth and knowledge is lost to the sea. The refuges of the disaster flee to Glenelg. After regaining some strength, Drow built a new city named New Nox. The survivors created an academy and promoted literature in an attempt to save the knowledge lost to the flood. The gain in education led to the creation of the Dridir: a monstrous fusion of spider and Drow. Drow enslave these creatures and force them to build a massive black pyramid to prove the power of the Drow to the world.
Society
Drow society is traditionally class-oriented and matriarchal. Male drow usually fulfill martial roles, defending the species from external threats, while female drow assume positions of leadership and authority. Reinforcing these gender roles, one in 20 drow are born with exceptional abilities and thus considered to be nobility, and the majority of these special drow are female. Noble houses define drow politics, with each house governed by a noble matriarch and composed of lesser families, business enterprises, and military companies. Each house is also associated with a demon lord patron. Drow are strongly driven by individual self-interest and advancement, which shapes their culture with seething intrigue and politics, as common drow jockey for favor of the nobility, and the nobility rise in power through a combination of assassination, seduction, and treachery.
Relations
Drow have a strong sense of racial superiority and divide non-drow into two groups: slaves, and those that are not yet slaves. In practice, however, races that may share similar inclinations (such as hobgoblins and orcs) and those who serve willingly may be treated as servitor races and granted a measure of trust and modest rank in drow society. Others, such as dwarves, gnomes, and halflings, are deemed fit only for the lash. Manipulative drow delight in exploiting the weak character of humans. While they claim no kinship with fetchlings, the drow harbor a curiosity toward the shadow race, as both are adaptations of races exposed to extreme and dangerous conditions. Finally, the drow's hatred of elves sets these beings apart from all other races, and the dark elves desire nothing more than to ruin everything about their surface cousins.
Alignment and Faith
Drow place a premium on power and survival, and are unapologetic about any vile choices they might make to ensure their survival. After all, they do not just survive adversity—they conquer it. They have no use for compassion, and are unforgiving of their enemies, both ancient and contemporary. Drow retain the elven traits of strong emotion and passion, but channel it through negative outlets, such as hatred, vengeance, lust for power, and raw carnal sensation. Consequently, most drow are chaotic evil. Demon lords are their chosen patrons, sharing their inclination toward power and destruction.
Pathfinder Racial Traits (13 RP)
- Ability Score: Drow are nimble and manipulative. They gain +2 Dexterity, +2 Charisma, and –2 Constitution.
- Type: Drow are humanoids with the elf subtype.
- Size: Drow are Medium creatures and thus receive no bonuses or penalties due to their size.
- Base Speed: Drow have a base speed of 30 feet.
- Languages: Drow begin play speaking Elven and Undercommon. Drow with high Intelligence scores can choose from the following languages: Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language, Gnome, or Goblin.
Defense Traits
- Immunities: Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
- Spell Resistance: Drow possess spell resistance (SR) equal to 6 plus their total number of class levels.
Feat and Skill Traits
- Keen Senses: Drow gain a +2 racial bonus on Perception checks.
Magical Traits
- Spell-Like Abilities (Su): Drow can cast dancing lights, darkness, and faerie fire, once each per day, using their total character level as caster level.
Offense Traits
- Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and shortsword.
- Poison Use: Drow are skilled in the use of poisons and never risk accidentally poisoning themselves.
Senses Traits
- Superior Darkvision: Drow have superior darkvision, allowing them to see perfectly in the dark up to 120 feet.
Weakness Traits
- Light Blindness: As deep underground dwellers naturally, drow suffer from light blindness. Abrupt exposure to any bright light blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.