Difference between revisions of "Aasimar"
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===Celestial Champions=== | ===Celestial Champions=== | ||
+ | Aasimar are placed in the world to serve as guardians | ||
+ | of law and good. Their patrons expect them to strike at | ||
+ | evil, lead by example, and further the cause of justice. | ||
+ | From an early age, an aasimar receives visions and | ||
+ | guidance from celestial entities via dreams. These | ||
+ | dreams help shape an aasimar, granting a sense of des- | ||
+ | tiny and a desire for righteousness. | ||
+ | Each aasimar can count a specific celestial agent of | ||
+ | the gods as a guide. This entity is typically a deva, an | ||
+ | angel who acts as a messenger to the mortal world. | ||
===Hidden Wanderers=== | ===Hidden Wanderers=== |
Revision as of 18:04, 17 April 2018
Contents
About
Celestial Champions
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice. From an early age, an aasimar receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of des- tiny and a desire for righteousness. Each aasimar can count a specific celestial agent of the gods as a guide. This entity is typically a deva, an angel who acts as a messenger to the mortal world.
Hidden Wanderers
Aasimar Guides
Conflicted Souls
Aasimar Names
Aasimar Traits
Your aasimar character has the following racial traits.
Ability Score Increase. Your Charisma score in- creases by 2.
Age. Aasimar mature at the same rate as humans, but they can live up to 160 years.
Alignment. Imbued with celestial power, most aasi- mar are good. Outcast aasimar are most often neutral or even evil.
Size. Aasimar have the same range of height and weight as humans.
Speed. Your base walking speed is 30 feet.
Darkvision. Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Celestial Resistance. You have resistance to necrotic damage and radiant damage.
Healing Hands. As an action, you can touch a crea- ture and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it.
Languages. You can speak, read, and write Common and Celestial.
Subrace. Three subraces of aasimar exist: protector aasimar, scourge aasimar, and fallen aasimar. Choose one of them for your character.