Ifrit

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Ifrit:

Humans whose ancestry includes beings of elemental fire such as efreet, ifrits are a passionate and fickle race. No ifrit is satisfied with a sedentary life; like a wildfire, ifrits must keep moving or burn away into nothingness. Ifrits not only adore flames, but personify multiple aspects of them as well, embodying both fire's dynamic, ever-changing energy and its destructive, pitiless nature.


History:

The nomadic tribes of the Ifrit begin to center around the volcano of Tulunn and they establish a nearby city of Ait Ishaq. The city has no central location, instead it is a series of small spread out villages with homes often deserted then reoccupied by wandering Ifrit. The Ifrit remain strongly nomadic and the majority of their race wanders the continent of ___ alongside the fire elementals. Through their travels over the arid desert they meet the Shard, a territorial race resembling earth elementals. Viewing the nomadic ways of the Ifrit as a threat The Shard force the Ifrit to make an alliance and vow to respect The Shard’s territory. The Ifrit agree, but immediately disregard the agreement creating tension. Fearing the threat of war with the Shard, the Ifrit create an academy and study war magic. The great bard Ulair inspires the Ifrit society and creates the order of the bards “Incentors.” Many Ifrit choose to disregard the studies of war and instead follow his bard lifestyle traveling throughout the continent. The Nerid, a race of sea elves, establish a colony along the outskirts of ___ . The Ifrit find that the Nerids connection to water counterbalances their connection to fire. They find a strange sense of peace and connection to the Nerid and form an alliance with the city of Shoal. After the stalemate with the Shard dulls over time the Ifrit begin to use their knowledge to overpower the humans around them. They take over the human city of Pobba Thri and steal the surrounding resources. This forceful overturn backfires as the Ifrits fickle and passionate nature led them to destroy Pobba Thri. A famine spreads through the city starving both the ifrit and the remaining humans, forcing them to flee the city.


Physical Description:

Ifrits vary in appearance as widely as their elemental ancestors do. Most have pointy ears, red or mottled horns on the brow, and hair that flickers and waves as if it were aflame. Some possess skin the color of polished brass or have charcoal-hued scales covering their arms and legs. Ifrits favor revealing and ostentatious clothing in bright oranges and reds, preferably paired with gaudy jewelry.


Society:

Ifrits are most often born into human communities, and rarely form societies of their own. Those who grow up in a city are almost always imprisoned or driven off before they reach adulthood; most are simply too hot-headed and independent to fit into civilized society, and their predilection toward pyromania doesn't endear them to the local authorities. Those born into nomadic or tribal societies fare much better, since ifrits' instinctive urge to explore and conquer their surroundings can easily earn them a place among their tribe's leadership.