Klondike are intelligent, bipedal, humanoid polar bears. They can be ten feet tall, 600-800 pounds, with razor sharp claws.
Government and Society
The Klondike are divided into tribes, with each tribe having two equally important leaders: the Voice and the Claw. The Voice is the spiritual leader of a tribe, passing on tales of famous Klondike and giving guidance to the Claw. They are capable of sensing the balance of the Sanctuary and the world around it. The Claw is the physical leader of the tribe, protecting the Sanctuary and the Voice, and turns the Voice's words into actions. Outside a small group of shamans, who tend to the Voice's needs to keep him alive, only the Claw may speak to the Voice. The Claw also leads the hunters and warriors of the Sanctuary. Neither of the two leaders has the power to overturn the others' decisions.
The Claw and Voice are often chosen at the same time, and end their rule together. If one dies, it is tradition for the other to retire.
The Klondike are a very solitary race after being isolated in the artic for so long, but are generally welcoming to visitors as long as they don't make the Klondike settlements their new home. They get along well with northern mountain dwarves after sharing trade treaties with them for several decades.
Ability Score Increase. Your Wisdom score increases by 2 and your Strength score increases by 1.
Age. Klondike mature at about the same rate as humans and reach adulthood in their late teens.
Alignment. Tend towards Chaotic to Neutral and Good to Neutral alignment. Evil and Lawful Klondike are extremely uncommon.
Size. Klondike are 8-10 feet tall and considered Medium.
Speed. Your base walking speed is 30 feet.
Swim speed. Your base swimming speed is 30 feet.
Cold Resistance. You are unaffected by cold temperatures, and you are resistant to cold damage.
Tool Proficiency. You gain proficiency with smith’s tools.
Armor Training. You have proficiency with light and medium armor.
Languages. You can speak, read, and write Common and speak in Klondike.