Difference between revisions of "Atlas"

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Aside from [[The Pillars]], there are several other notable geographical features of Teraus.
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==Map of Teraus==
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[[File:map.world.png|800px|thumb|left|The World of Teraus]]
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<br clear=all>
  
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==Landmasses==
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===Adafær===
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[[File:Map.adafaer.png|thumbnail|left|Adafaer]]
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<br clear=all>
  
[[Telentot]]
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===D'haran===
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[[File:Map.v4.0.dharan.png|thumbnail|left|D'haran]]
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The desert region of D'haran is heavily populated by nomadic tribes: the war mongering [[Orc]]s in the north, small clans of shepherd [[Timber Elf| Wild Elves]] to the west and south-east, and the proud [[Shokan]] in the south. Tombs of prehistoric Shokan emperors and kings, ruins of ancient cities laid to waste in [[Mandalgov]]'s War, and long forgotten dragon lairs in the Anderdine Mountains provide a seemingly endless source of wealth for brave treasure seekers and tomb robbers. The merchants of [[Culraghi]] have since become specialized in selling these precious trinkets to traders from [[Meridia]], who in turn sell to the nobles and wealthy to adorn their homes. A less exciting but far more lucrative trade good is the manufacture of [[Items#Amber-coal|amber-coal]] by the [[Dwarf#Hill_Dwarf|hill dwarves]] in [[Aatramort]] which is then distributed across the continent by wild elf merchants.
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The forests in the far south are almost entirely populated by [[Timber Elf|timber elves]], whos towns speckle the south-east regions. Except for the occasional skirmish by marauding orcs in the arid grasslands, the elves here are largely unbothered by the political climate of the desert, and spend their lives in relative peace, trading timber for amber-coal with their desert cousins. Their only real concern are the strange tales emanating from towns boarding [[The Dreamlands]].
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While magical items are routinely dug up from the ruins, wizards are rarely seen in the desert cities; the only practitioners of arcane magic here are the occasional sorcerer or witch. Instead shamans, druids, and rangers are far more common, except on the east coast, where the [[Tower Elf| high elves]] of [[Atlas#Adafær|Adafær]] have colonized.
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Notable geographical features include: [[Aatramort]], [[The False Pillars]], the [[Mirror Sea]]
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<br clear=all>
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===Gedik===
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[[File:map.gedik.png|thumbnail|left|Gedik]]
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[[Great Lakes]], [[The Serpent's Mouth]] (aka. The Maw), [[Thieves' Canyon]], [[The Somber Wood]], [[Blowing Bight]], [[The Swamp of Sorrow]], The [[Serpent Spine]] Mountains
  
[[The Devil's Eye]]
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[[file:Map.gedik.swyndale.png|200px|thumb|a map of Swynden]]
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<br clear=all>
  
[[The Serpent's mouth]] or The Maw
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===Küring===
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[[File:Map.v4.0.grunik.png|thumbnail|left|Grunik]]
  
[[Meknes Islands]]
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[[Manticore Groves]], [[The Methuselah Tree]], [[Ogre's Tooth]]
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<br clear=all>
  
[[Svellheim]]
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===Karmir===
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[[File:Map.karmir.png|thumbnail|left|Karmir]]
  
[[The Titan's Causeway]]
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[[Sefrou Oasis]], [[Ulair's Shade]], [[The Devil's Eye]], [[The Titan's Causeway]], [[Mount Tulunn]], [[Volos Falls]], [[The Shipwright's Saw]]
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<br clear=all>
  
[[Mount Tulunn]]
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===Meridia===
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[[File:Map.v4.0.meridia.png|thumbnail|left|Meridia]]
  
[[Manticore Groves]]
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[[The Fingers]]
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<br clear=all>
  
[[Volos Falls]]
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===Skyros===
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[[File:Map.v4.0.skyros.png|thumbnail|left|Skyros]]
  
[[Lacuna Nox]]
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[[Meknes Islands]], The Floating Islands [[Zorile]]
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<br clear=all>
  
[[The False Pillars]]
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===The North===
  
[[Ulair's Shade]]
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==Sites of Interest==
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Aside from [[The Pillars]], there are several other notable sites in Teraus.
  
 
[[Airismaa Tree]]
 
[[Airismaa Tree]]
  
[[The Prismatic Maze]]
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[[Aatramort]]
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[[The Dreamlands]]
  
 
[[The Ice Spikes]]
 
[[The Ice Spikes]]
  
[[Thieves' Canyon]]
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[[Lacuna Nox]]
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[[Mposhi]]
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[[The Prismatic Maze]]
  
 
[[Starfell]], a cube-shaped asteroid of bismuth
 
[[Starfell]], a cube-shaped asteroid of bismuth
  
[[The Methuselah Tree]]
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[[Svellheim]]
  
[[Zorile]] the floating island
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[[Telentot]]
 
 
[[The Shipwright's Saw]]
 
  
[[Ogre's Tooth]]
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==Wonders of the World==
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There are also some notable locations across the world that were created by mortals.
  
[[Atramort]]
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[[Black Portal]]
  
[[The Flow]]
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[[Elven Crafting Hall]] in Asani
  
[[Mirror Sea]]
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[[Gnoll Statue]]
  
[[The Dreamlands]]
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[[The Grand Library]] of Chandan Nath
  
[[The Somber Wood]]
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[[Hanging Gardens]]
  
[[The Blowing Bight]]
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[[Nox Academy]]
  
[[Mposhi]]
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[[Tactics School]] of the Shard
  
[[The Swamp of Sorrow]]
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[[Amaranthine Tower]] in Iolo
  
[[Serpent Spine]]
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==Astronomy==
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[[File:3.6-rotating-Small.gif]]
  
[[The Fingers]]
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Teraus has a moderate climate, with narrow tropics and small polar masses.
  
[[Sefrou Oasis]]
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Teraus has two moons

Latest revision as of 11:57, 30 September 2021

Map of Teraus

The World of Teraus


Landmasses

Adafær

Adafaer


D'haran

D'haran

The desert region of D'haran is heavily populated by nomadic tribes: the war mongering Orcs in the north, small clans of shepherd Wild Elves to the west and south-east, and the proud Shokan in the south. Tombs of prehistoric Shokan emperors and kings, ruins of ancient cities laid to waste in Mandalgov's War, and long forgotten dragon lairs in the Anderdine Mountains provide a seemingly endless source of wealth for brave treasure seekers and tomb robbers. The merchants of Culraghi have since become specialized in selling these precious trinkets to traders from Meridia, who in turn sell to the nobles and wealthy to adorn their homes. A less exciting but far more lucrative trade good is the manufacture of amber-coal by the hill dwarves in Aatramort which is then distributed across the continent by wild elf merchants.

The forests in the far south are almost entirely populated by timber elves, whos towns speckle the south-east regions. Except for the occasional skirmish by marauding orcs in the arid grasslands, the elves here are largely unbothered by the political climate of the desert, and spend their lives in relative peace, trading timber for amber-coal with their desert cousins. Their only real concern are the strange tales emanating from towns boarding The Dreamlands.

While magical items are routinely dug up from the ruins, wizards are rarely seen in the desert cities; the only practitioners of arcane magic here are the occasional sorcerer or witch. Instead shamans, druids, and rangers are far more common, except on the east coast, where the high elves of Adafær have colonized.

Notable geographical features include: Aatramort, The False Pillars, the Mirror Sea

Gedik

Gedik

Great Lakes, The Serpent's Mouth (aka. The Maw), Thieves' Canyon, The Somber Wood, Blowing Bight, The Swamp of Sorrow, The Serpent Spine Mountains

a map of Swynden


Küring

Grunik

Manticore Groves, The Methuselah Tree, Ogre's Tooth

Karmir

Karmir

Sefrou Oasis, Ulair's Shade, The Devil's Eye, The Titan's Causeway, Mount Tulunn, Volos Falls, The Shipwright's Saw

Meridia

Meridia

The Fingers

Skyros

Skyros

Meknes Islands, The Floating Islands Zorile

The North

Sites of Interest

Aside from The Pillars, there are several other notable sites in Teraus.

Airismaa Tree

Aatramort

The Dreamlands

The Ice Spikes

Lacuna Nox

Mposhi

The Prismatic Maze

Starfell, a cube-shaped asteroid of bismuth

Svellheim

Telentot

Wonders of the World

There are also some notable locations across the world that were created by mortals.

Black Portal

Elven Crafting Hall in Asani

Gnoll Statue

The Grand Library of Chandan Nath

Hanging Gardens

Nox Academy

Tactics School of the Shard

Amaranthine Tower in Iolo

Astronomy

3.6-rotating-Small.gif

Teraus has a moderate climate, with narrow tropics and small polar masses.

Teraus has two moons