Difference between revisions of "Atlas"
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===Karmir=== | ===Karmir=== | ||
− | [[File:Map | + | [[File:Map.karmir.png|thumbnail|left|Karmir]] |
[[Sefrou Oasis]], [[Ulair's Shade]], [[The Devil's Eye]], [[The Titan's Causeway]], [[Mount Tulunn]], [[Volos Falls]], [[The Shipwright's Saw]] | [[Sefrou Oasis]], [[Ulair's Shade]], [[The Devil's Eye]], [[The Titan's Causeway]], [[Mount Tulunn]], [[Volos Falls]], [[The Shipwright's Saw]] |
Latest revision as of 11:57, 30 September 2021
Contents
Map of Teraus
Landmasses
Adafær
D'haran
The desert region of D'haran is heavily populated by nomadic tribes: the war mongering Orcs in the north, small clans of shepherd Wild Elves to the west and south-east, and the proud Shokan in the south. Tombs of prehistoric Shokan emperors and kings, ruins of ancient cities laid to waste in Mandalgov's War, and long forgotten dragon lairs in the Anderdine Mountains provide a seemingly endless source of wealth for brave treasure seekers and tomb robbers. The merchants of Culraghi have since become specialized in selling these precious trinkets to traders from Meridia, who in turn sell to the nobles and wealthy to adorn their homes. A less exciting but far more lucrative trade good is the manufacture of amber-coal by the hill dwarves in Aatramort which is then distributed across the continent by wild elf merchants.
The forests in the far south are almost entirely populated by timber elves, whos towns speckle the south-east regions. Except for the occasional skirmish by marauding orcs in the arid grasslands, the elves here are largely unbothered by the political climate of the desert, and spend their lives in relative peace, trading timber for amber-coal with their desert cousins. Their only real concern are the strange tales emanating from towns boarding The Dreamlands.
While magical items are routinely dug up from the ruins, wizards are rarely seen in the desert cities; the only practitioners of arcane magic here are the occasional sorcerer or witch. Instead shamans, druids, and rangers are far more common, except on the east coast, where the high elves of Adafær have colonized.
Notable geographical features include: Aatramort, The False Pillars, the Mirror Sea
Gedik
Great Lakes, The Serpent's Mouth (aka. The Maw), Thieves' Canyon, The Somber Wood, Blowing Bight, The Swamp of Sorrow, The Serpent Spine Mountains
Küring
Manticore Groves, The Methuselah Tree, Ogre's Tooth
Karmir
Sefrou Oasis, Ulair's Shade, The Devil's Eye, The Titan's Causeway, Mount Tulunn, Volos Falls, The Shipwright's Saw
Meridia
Skyros
Meknes Islands, The Floating Islands Zorile
The North
Sites of Interest
Aside from The Pillars, there are several other notable sites in Teraus.
Starfell, a cube-shaped asteroid of bismuth
Wonders of the World
There are also some notable locations across the world that were created by mortals.
Elven Crafting Hall in Asani
The Grand Library of Chandan Nath
Tactics School of the Shard
Amaranthine Tower in Iolo
Astronomy
Teraus has a moderate climate, with narrow tropics and small polar masses.
Teraus has two moons